Frontwire Studios is looking for experienced volunteers to help craft and conceptualize the universe for their upcoming sci-fi IP Galaxy in Turmoil (http://git.frontwirestudios.com/), a cyberpunk shooter with plans for massive maps, ground-to-space combat, and a multitude of multiplayer modes. Work is on a volunteer-basis…
We are looking for an Artist to join our studios in London, England. Job Description Splash Damage's Artist will be responsible for creating a consistently high standard of art for the game. - Contribute to the artistic style of the game - Produce models from initial concept through to high-poly model, low-poly and texture…
Hello Polycount, Noob here looking for help. I'm getting ready to graduate with a bachelor's degree in game design and development. School has been challenging and an exciting experience where I learned much about myself and game design. My problem now is that the curriculum I took was based more on theory and game design…
Ok so here's the deal. I suck at drawing and painting. Despite my passion always lying in the field of art, I have never been able to develop much in skill. But I REALLY want to be able to put my thoughts into conceptual paintings. My lack of skill has been an obstacle of mine in many fields, especially the development of…
I visited Fheng Zhu School of Design earlier this year as part of a study tour and met some of the students working there. Here are a few things I learnt about the school: 1) It's extremely hard & competitive The guys there say they work on their skills 20 hours a day 7 days a week. Take a moment to take that in. For a…
Hello everyone! I'd like to share two personal projects I did some months ago. This one is based on this awesome concept by Anthony Jones (link to the original concept http://www.robotpencil.org/2010/10/more-demon-monster-dudes.html). It was rendered immediately after the release of TB2! And this one is based on this…
Hey! Nice concepts. I really like 9 and 10. By the way, the concepting part of a project is really important. It is not a waste of time to make a concept. I see it more as an investment, mainly because in this stage you flush out a really good design. The designs you came up with are really good. I think that these sort of…
Well... been a while. Finally got around to finishing the redesign of the player character for this project. He ended up going through a number of changes since the early concept was done.
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yea, Id recommend putting your model in a similar 3quarters view as your concept, take a screen shot then try to overlay your image ontop of your concept. This will make it really clear where you need to make changes if you want to match the concept more. Its hard to say exactly but the head in the concept just has a much…