I made a quick blade in Maya and unwrapped it get get going in Substance Painter again after a long time. The only thing that amazed me more than how much I remembered was how much I forgot. The guard and scales are premade materials in Substance with some dings and wear for good measure but I made the blade from scratch.…
Hello, i'm trying to make some stone stairs using 3ds max and Zbrush. I made my low poly model in 3ds max and deleted all the bottom faces since they will be underground and i didn't need them. My intentions were to put my model in Zbrush, make some high poly details and then bake them into the low model. Preety basic…
So it's a really rough sketch but just wanted to get the main idea and shapes down, so I can start to flesh it out in zbrush. May not even keep the beast chained down, and the composition can most likely change, but for now this is my concept I am going to be going off of. STORY WILL BE UPDATED!!! I don't really have a…
Hello everybody, i'm working on a graveyard assets for a game and i went to a local graveyard to take some reference pictures for graves, stone cracks, texture guide etc. I've uploaded them to picasa for anyone who would need such stuff: https://picasaweb.google.com/banan.drzewo/Graves?authkey=Gv1sRgCMPZosacyKSuAQ#…
Hi there! These are the two models I'm working on right now, and I kinda need feedback so here I am. First, there's this gargoyle I'm doing for an animated short. He's supposed to be anatomically correct but not realistic, that's why the muscles have so much fiber and are quite exaggerated. When I'm done with this part I'm…
Good day to all of you brethren in creation of life and death, 3d art and poetry! I have finally decided to create my own workshop thread. I`ll try to keep it as updated as possible. First off, i`ll start with what i have completed (so far): Latest ones, by No Pie For You! Ancestor caller Darkstone slicer Older Works: What…
Hey Polycounters, My name is Maximilien and I'm a young french 3D Artist (Environment/Props). I developed a strong passion for video games over the years and I'm currently looking for some freelance work. I'm creative, dynamic, rigorous and especially motivated. I constantly willing to improve my abilities, expand my…
Hello!My first post here on this forum, hopefully the post is well formatted. I have kicked off a small training-project based on some photos I took to revitalize and improve my 3D workflow/skills. I would very much welcome critiques and suggestions for workflow improvement, mesh optimization, techniques for stone walls…
I am using Zbrush Core and I noticed a lot of the useful brushes like trim adaptive, clay tubes, mallet etc aren't included. Does anyone know if there have been any of these brushes recreated to work in Zbrush core? I tried searching but couldn't find any results. Zbrush core does pretty much everything I need to but feels…
Eep! I did bad... I gave the Sarge a sword Here's my first warmup animation of 2009, and thought it'd be nice to share it with polycount www.gamerreel.com/animations/sargesword.avi <== Divx codec I was hoping for super wicked coolness, when i started, but I'll settle for not being stoned by being blasphemously bad and…