Hi there! I'm answering to you here about the question you asked me about the wrappings on DeviantArt...why? because I'm to lazy to reopen the Da notes that I closed for mistake. XD The bandages you saw on my "Shina the Leopard" model are all done by hand, no special tecnique or things like that at all, just a sketch with…
We're discussing it here --> http://www.polycount.com/forum/showthread.php?p=1841509#post1841509 And yeah, that's been long-awaited I guess. I wouldn't know, because they haven't started selling the damn thing here in Europe.
is that me or i really see super small size thumbnail there... how to view bigger picture? :( what i can see is this 180 x 102 http://s24.postimg.org/8eecuyof9/luna.jpg
I don't know if she'd be happy with an atom based computer, it might be too slow compared to what she's used to - I have to get the specs from her last couple of laptops. as far as the PSU - the calculator puts it around 180w - around that range I'm dealing with manufacturers I've never heard of. I might look into that.
Hey, Here you'ill find what you asked for : https://dl.dropbox.com/u/1812933/UDK/CG_CookTorrance.upk It's full HLSL, I didn't make it for being used in game. But it will be straightforward to convert it to node. Code belongs to : http://content.gpwiki.org/index.php/D3DBook:%28Lighting%29_Cook-Torrance
Was a good event, feels like its shrinking though. Not seeing Autodesk or Pixologic demoing at their own booth felt very strange. Speaking of the Order 1886... there was a bit of love over at the Foundry booth. [ame] https://www.youtube.com/watch?v=pGrrQbcV3l0[/ame]
Overall the assets aren't bad, but just not enough to stand on their own as seperate portfolio pieces. The best thing to do with these smaller pieces is just make a small scene out of it, it doesn't have to be a large complex environment, you could just do something along the lines of these:…
nails? oh then have her hand flipped 180 degrees and her fingers up high OR bend her fingers gradually (index highest point, pinky lowest curl, thumbs up)
From what I can see of the mesh, the unwrap looks fairly solid. Might be worth looking at he thumbs a little. There's large polys at the base just before the main thumb begins . The angle looks quite sharp and might make the texture skew when you apply it. You could definitely use more of the UV space. If you rotate the…