Hey All, So I thought it was time to start posting some of my WIP stuff here on polycount! All crits welcome :D ~C Busy working on this Windmill, not for any game specifically just for a bit of practice!!!
Decided to have a go at some sketching practice here and there, ill throw my wips in this thread. first up is mr hipster hulk or something, not sure where im going, next step is refining the anatomy
In another tread I am working on a statue that can be pulled. For details on it I want to put scratches. And dents via alpha map, is this a good idea or common practice? In the past it gives me good results doing it.
Hi, I usually work with bands and musicians in a recording studio but feel like branching out to sound for video and video games. This is more of a practice run for me than a competition but who knows? :)
Hello all This is a character that I just came up with for practice and wanted to get some input many on the texturing. The creature has shape shifting abilities and can create projectiles. Here is my progress so far.
Hey guys, want to indtroduce a new project, just a rough idea but mainly done to practice head modeling, texturing, and rendering. Hope to receive some cool inputs! Low poly head with normals, the rest is a placeholder. Cheers!
Hi, I did this piece to do practice inspired by the great classics of monsters and demons by artists like Luke Starkie. Made with ZBrush and rendered in Keyshot and Photoshop - Artstation