the id team did a fantastic job. I love this game. I can only dream of being able to create such jaw dropping artwork. My only real gripe is I wish it had a harder difficulty setting. I played from the beginning on nightmare and I felt like it wasn't even worth calling it a hard setting. I didn't really use much of my…
the term "hard surface modeling" is pretty inaccurate. As you've noticed usually it's used to describe the difference between modeling mechanical items like a car and organic things like a human. however it breaks down when it comes to modeling hard objects with complex surface detail that are not mechanical or soft. For…
@ GunGriffon Geona They explain what they will be doing with the money I'm really not sure why you think its just for art but here is what they are doing. * Additional Localization Languages (Japanese, Spanish, Italian, French and more). * Classic Multiplayer Support (2 people, 1 device). * Various controller support. * An…
Small update today. I just blocked out the building in UDK. I came up with the concept mostly in my head and had only made small sketches of overall form and details of some individual objects, so having this blockout finally helps put the picture together. Next project I will not be working this way. I will have a solid…
I don't like the retro clothing because it's just old clothes. A reference to the past is great, but sure;y there's some way to make it a 'raincoat from the retro-noir-future' rather than 'an old raincoat'. A good example (from Blade runner) of futurizing everyday items is this: It's a traditional umbrella, but it's also…
Okay, so I've done some tests and I think I'm going to leave the colors. If I adjust them to fit his palette the association with the lotus orb is lost. It feels even worse to lose that association because the design really isn't axe themed it's themed for the orb. In the future I'll need to make sure the item theme…
The overall shape is good but your getting some really bad smoothing errors on your UDK renders, they seem to be around where you have modelled items coming out of the wall. With those beam type rocks coming out why not try making them as a separate object? Try and sort out some smoothing groups on the sides of building to…
i sat down thinking id just play for 20 mins. 2 hrs later.... So far this game is fucking awesome. I love the geotags, world events, etc! I need more people on my friend's list playing the game though! I also really, really like how they suggest things to you. Its a really cool touch! They get you shopping and buying this…
i prefer doing my vertex colors in Z as polypaint vs the finicky interface found elsewhere and baking to bitmap is not an option for this use case. i had no trouble locating a maxscript via google that reads zbrush's polypaint and imports the OBJ without further ado. disclaimer: i had to alter it so it would not create a…
Paint a still life. Get some random items from your desk. Put them together and just draw them. For finding a proper framing of the still life you could take some fotos. This usually helps to find interesting compositions. As said above focus on greyscale and shading first. Also you might try the following: Ignore the…