Hi! I'm needing a tech artist to help flesh out my VR game. The game has a ~tech demo and I'm needing to spend my time on polishing the VR experience and would like to get a skilled artist to create various character skeletal meshes (plenty more 3D work/employment available if we mesh well, pun intended) in a way that…
I think the most useful thing anyone can do in a tutorial is to put timestamps in the description (or chapter markers for downloaded tutorials, and I don't mean 2 hour long avi files labeled as "chapters"). I usually say I hate long tutorials but really my issue is with how hard it is to find the information you're looking…