I’m having two issues with my textures in a material. The base color fades a lot when adding it to the material, and the Ambient Occlusion input seems to do nothing, so I had to multiply it with the base colour instead. Here’s my setup: This is how the colour is supposed to look: As you can see it is way more saturated…
Thanks for the tips - since the normal map was so terrible and I was having trouble overlapping pieces to mirror them (symmetrical pieces were flattening out slightly differently which I found odd), I decided to re-do the unwrap from scratch. I deleted half of the mesh so I could maximise the use of space in my UV Map and…
Nice. I haven't used Maxs baker in quite a while (I think most everyone switched years ago due to lack of updates), but hard to believe it's only now getting Mikk-T support considering thats been the industry standard for...at least a decade atp I think? I also see they've added a weighted normals modifier which will…
Mmm, where to begin. First off I guess would be saying that the finished product looks pretty good considering. Not bad first crack at low poly at all but now for the crits. 1. Your model looks like pieced together primatives and hardly does that poly count justice, there are a huge number of wasted polys in your model. I…
Toys have evolved and are plotting to take over the world! Only you and your companion can stop them before they enslave the human race. Toys Vs Pets is a stylised adventure game for males and females aged 10 to 25, for the IOS market (mobiles and tablets and platforms of the like). This is what i have created for this…
How close do you get and what level of interaction is neccessary? Work or personal/ portfolio? I would start simple: Composite an albedo from photo references of the modules needed, with all buttons and texts. Check in engine at desired distances, adjust, perhaps split up set to achieve neccessary resolution, then create…
You need to ask a couple of questions to gauge the scope: - is it an first person shooter where you get up close to everything or you will only see it from afar / the air? Depending on the answer you can determine if you'll go with high poly baking or more low poly geometry, set up texture density and triangle budgets,…
Thanks all :) @Reyne Ya I agree, I changed the hilt some to add more gold. @Silwer I didn't like how small his other shoulder was so I tried to beef it up with the cloth. @GhostDetector lol I guess you could look at it like that, but I think it looks ok in game. @aresca Yes as you can see below. Just about finished with…
Sure thing! It's really just a matter of generating some shapes to use as inputs for a tile generator with a few settings tweaked. First I took the few shapes that I wanted and plugged them into a multi-switch node so they could be easily changed later. Then I blended them with a gradient to get the slope which then feeds…
Correction: I realized I never actually used the OBJ export file since as soon as I loaded up my file all my ID sets were set back to 1 and I didnt want to have to reassign all 8. So I didnt check too long to see if I got the error still. How would one go about exporting an object with different ID sets? I see no option to…