About Me I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing, specializing in creating high-quality, game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience in games. Key Skills * 3D Modeling & Texturing:…
Get to know your polygon selection tools. In the UVW Unwrap modifier panel, there are some options to control viewport selections. Ignore Backfacing is a good one to use in your example. http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-EA10E59F-DE7F-497E-B399-6CF213A02C8D You can also use Element selection to…
Hmmm... I thought about the more angular part at the end of the barrel, but I decided initially that I wouldn't, after seeing this image: I thought that the end angular part was removable, as part of the prongs... However seeing as TF2 is rather based around silhouettes, I think it probably would be worth redoing the end…
Its all about context. If your making small textures for mobile or something similar, where the individual pixel really matters- then true res is your buddy. If your working with tech that has a bit more allowance I`d say work bigger. The main reason for this has nothing to do with how the end result looks, but more so to…
There were a few other areas that I added a bit of geo back in as well. The first was the object at the end of the tube in the circled area below. Before it looked like that there was a dark gap between the separated area. Now it actually looks like there is separation between the gap. It was also bothering me that the…
As Dieter Rams says "Good design is honest design" :D , well that applies to live products in our use but i tend to apply it even before i knew about this quote. I come from high end 3D production background so Photoshop is essential as long as u are playing with Hue, Sat, levels etc for Arch Viz stuff or u can play in…
Small update, got the lowpoly unwrapped and did a few test bakes then threw them into Unreal. Made a material that overlays the UV layout on the mesh, for quick wireframe presentation. There are still a few issues with the bake, I will probably need to explode the model for the final bake to get nice clean results. Next…
Fantasy fighter girl, like from an imaginary D&D group. Tweaked and adjusted insignificant things so much at the end, going to try and finish pieces faster now and try to force myself to only render whats important because I end up going back and trying to tone things down after anyway for readability. The longer I spend…
Maannnnn... just beat it. So... first off Im going to say, for the most part... i HATED the story, and the direction the devs took it (some areas anyways). Seemed like they were bringing in some old indigo prophecy things that honestly didn't fit, and made me go "Wtf... why". I was pretty pissed until the very end, when it…
In America we have a crazy style of preaching. People put on a sandwich board sign normally it says "THE END IS NIGH(near)!", then quotes some obscure bible verse to back up his freaky claims. They grab their Bible and a bell, and stand on street corners yelling at the top of their lungs "The end is NIGH! REPENT YE…