Alcohol. Jokes aside, I have not been in that exact position, except for when someone on youtube commented on something I worked on specifically in the gameplay demo video of Witcher 3: Blood and Wine. He was basically calling me retarded and some other a bit more venomous things. I mean, I did get pissed when I read the…
I wish it was a metaphor! My L4 (lumbar) vertebrae was compressed by 50%. Was in the hospital for 7 days before they let me go. Now I've gotta wear a back brace for 2-3 months and do physio after that. Really really hurt when it happened and couldn't wait for then to inject me with anything. Was pumped to work on my…
Hey guys ! Here's my entry for AMC Mythology Art Challenge. This is a character from Romanian folklore called Muma Pădurii which literally means Mother of the Forest. I did the concept and I was heavily inspired by the art of Witcher 3, Castlevania and also by the amazing sculpts of Raphael Grasseti and Glauco Longhi done…
Hello again, Polycount! After a small break I took, I just wanted to do as much as I can today to keep up with time. In this "update" I made barrels and holders for them, some baskets and pillars to further populate the interior. [I still get some wierd lighting behavior which I will look into later.] Here are the…
Amazing work! If you could share you leaf shader that would be amazing. I have been struggling with getting my leaves to look good with the new foliage shader model in ue4. Getting good roughness and SS maps proves difficult. Also regarding what locater16 said: Is it true going over 20K per tree is acceptable for next gen?…
Specs don't mean ****. 'The Last of Us' looks as good as Witcher 2 on PC does. Hell; Uncharted 2, Killzone 2, Halo 4, and many others, are all amazing looking titles. Specs matter to the PC master-race because they love a good e-peen so they go out and buy 690's so they can post pics and brag to their fellow master-race…
So, WIP', WIP's, WIP's: I have done another asset for my small enviro: it's not a PRO, but I almost like the final look of that. I made this several times because I had some problems with viewport and models. But finally it's done. Maybe I'll do a small correct for the tree canopy. And it's very lot's of tris: 5 138 on one…
It feels very plain right now. Your geometry is all based on standard shapes as opposed to anything that truly feel like it is modeled. I see what looks like a bunch of cubes and extrudes. For it being a medieval street it is also very clean with such little wear and tear. Also, the textures look like they were taken from…
Hello fellow polycounters, been a while since I've posted anything here. I spend my free time working on my own game using UDK (usually lurk the UDK forums), and now I've started working on what will eventually replace the main character in a future iteration (aimed towards UE4, which I'm assuming should replace UE3-UDK…
After I finished reading the Witcher books I really wanted to make Geralt. So here he is. As usual, since it's a personal project and not intended for a game, I've pushed the polycount and texture size a little bit. I have no doubt tho that it's not far from the polycount that an AAA main character has. You can find on my…