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I have been working allday to get thisone into reality, this is my progress: The stock is colored with the Hoverpad colors Sights are colored in the deep Purple, of the sponge like thing on the bottom. Grips are eqipped with Stickes with the dazaling pattern. And Its PINK!
Awesome! Only thing that sticks out is the chain. its kinda superfluous, and looks like it would really get in his way. if he's stuck with it perhaps he could wear it around his torso/neck more, kinda like a bandoleer
Nice! But i think his boots/feet are too small, they seem too bulky and I think the end should stick out more. The folds at his kneecaps seem a bit too sharp, like they are stuck behind something. Good luck :)
Hey all, I've recently been trying to learn the maya pipeline so I apologize if this is a newbie question. What's with these annoying lines flagging each individual vertex in maya. It really pollutes my viewport and I can't seem to understand how to get rid of them. Any ideas?
Hey guys I am currently writing this upsidown whilst squinting my eyes and developing a headache. Clicking links is hard. Gonna post a link to explain before I throw up... urgh... excuse any typos, for obvious reasons. http://therevolvinginternet.com/
saw it last night. i loved almost everything about it EXCEPT crappily portman. man she stinks at acting. i wanted to punch her in the face. she should stick to movies like garden state, ones i will never see.
There is one part where Im stuck tho and I need some help. I'm working on the barrel right now and I get pinching with this block that sticks out of the barrel. Does anyone has tips on how the topology should flow in order to fix the pinching?