Yeah, the roots on the tree are separate elements, and using the same UV space as the trunk. For the hut roof, I could have perhaps simplified the mesh since its stylized. This is my first stylized work, so still cutting my teeth.
Name of Original Illustrator: Lloyd Drake-Brockman Original Work Hello, I made this hacker room a while back, and now I hitting it again because I want to make it look better because I know I can. I added a few things that are not from the original concept, I would still like to add new things in the room to make it feel…
Some very good feedback, thanks... I have created a turntable for you guys to see from all angles. youtube: http://www.youtube.com/watch?v=CE7j0r8wDDc&feature=youtu.be (How come you cant put a youtube video in the chat room. Wierd:) ) James i will not be making the add object on the side, even thought I would like to, but…
Mh, I don't know, that looks a tiddle repetetive. I mean sure it's about the modular approach, but from other's doing similar work I got the feeling it's really about making sure it does not get that tiled look all over. The left building with the 3x duplicated wooden support and the 2x duplicated window and roof structure…
Hi, I am currently doing a Cel shader project. I am made Boh's Room from Spirited Away. I'm a little ahead and I could do with some tasty critique. I have gone through a bunch of documentation and played around with a few alternative builds, Thura Oo and Ide have been quite helpful in their documentation so far. I'm a…
Started putting the assets in unreal with a basic lighting setup, very inspired by some mass effect references. Still have to texture and detail the room (floor, roof,walls) and add some more detail to the props. @Linkiel Loving that scene so far!
Every skeleton has a root bone. The root bone is simply the first bone in the hierarchy. It can be a bone that is not weighted to the mesh. In this case you can use it as the origin, to manipulate the rotation of the rest of the skeleton by keyframes at the skeleton for example. That a extra root bone gets added…
So...i have fixed it. The extruded faces from the roof were the problem. I have deleted the resulting edges from the roof extrude and uv mapped it again. The Roof becomes flat and then the lightning bug disappeared. but what if the roof isnt straight? for example : i have a lot of edges in the roof to make it odd. Then i…
Hi, im currently working on this scene based on the potions room shown in the later films, with some slight changes. there is allot i want to go back and change and fix from all of the canisters, jars and potion bottles as well as redo the texturing for all the tables and a few of the other assets. The lighting also need…
Hi everyone, I have recently finished a personal environment scene created using 3ds Max, Photoshop, UDK (First time) and xNormal. I wanted to post it up on Polycount to have the chance for more people to see it and to give me any advice that I can use for my future environment pieces. I had a rough concept in my head of a…