Take this advise with a pinch of salt as it may not be 100% accurate . What I would do is take the Head faces and put a material ID on them(ID 4 for the head and 5 for the body for example),basically so you can use the select material ID fuction in the editable mesh/poly rollout modifier and it saves you having to slect…
Here is my model for an assignment made for gamebryo engine Crits most welcome http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*28.jpg&dbu=709 http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*29.jpg&dbu=709 http://www.cgarena.com/portfolio/image.php?id=i*paulbowers*3075*30.jpg&dbu=709…
using a cool app that shows me what things are doing. so for the whole life of this new p.c. this has never worked ever since i learned about the new "inner workings" of the installer, i got all the "editing tools", that removes the issues. Got everything else working, the control panel won't load though any ideas? not…
I'm working on a fairly large project with a group of people, each of us have to create assets that end up being merged or xrefed into a master file. Due to the engine we want to combine the materials for similar items into one multi-material. So, I tried this by making Box01.max and Box02.max. I gave them each a…
It's not so different from what you described your "usual workflow".. model it step by step.. you might have look at this to study the topology: https://sketchfab.com/3d-models/free-193839-vairogs-v2-new-version-e3a9b187643c4bbb84c485b1dd2a53a3 ..IDK if this is already to "highpoly" for what you want/need. So for a more…
Verse looks fine as a language - i watched a talk on it a while back and it has some features I think are a really good idea for this application. If you're doubting epic's ability to invent a language for making unreal games you should probably just stop - they've been doing it forever. as far as UE6 goes... I don't think…
I'd almost be willing to lay down money that Carmack DIDN'T do the primary coding (or design) for Megatexture(TM). He's most likely at work on "THE NEXT BUG THING" at id. He's usually not very involved in outside joint-venture projects like this, anyway (historically speaking). There are other talented coders at id like…
here is a post with all the stuff that i finished for this contest gathered together. 1: ghost sentinel blade link:http://steamcommunity.com/sharedfiles/filedetails/?id=138929769 2 : Veteran tactician set for dark seer link :…
possible feature suggestion here, based on a current limitation: would it be possible for Knald to load up an OBJ or an FBX file, and recognise the material ID's on the model? would it then be possible to bake maps (like geometry AO and the super secret one that's coming) based on the material ID's uv's? so for example: i…