And why would you even need to come up with a discussion like that in an interview, i talk about my hobbies and fishing when im in one. They usually beg me to start the next day.
Those look great, love the monster with the long tongue. I wish I had more ram, mudbox is a expensive freaking hobby [ QUOTE ] why do all ur heads look the same? [/ QUOTE ] Huh?
Im started this off as a hobby but i wonder if it is possible get into the games industry as a character modeler? do I have to also know texturing, hard surface modeling as well as environment stuff to get hired?
Haha Atlus thanks for the posts, they've been umm... eye opening! :D Do you just do game art as a hobby? Your texture work is great. What you use for that wireframe slider?
Armature joint requests...: You can get that stuff at Hobby link Japan...I also have seen them listed on ebay. http://www.hlj.com/hljlist2/?Word=joint&Dis=-2&MacroType=Mat
Hi! Sorry if there is some confusion to this, Indie license is the way to go for you! Hobby and freelancing is more geared towards asset creation and freelancers. Hope this clears it up :) Let me know if you have any more questions.
For Uni Phone booth texture has just been startedm trying to block in colours and such. The others are hopefully nearly done... apart from the church wall generally sucking. The barrel needs some cleanup. Diffuse only For hobby
ya for hobby work i would never steer someone to maya or max. Its when working professionally where collaboration needs to happen and you work needs to fit into a existing pipeline that maya or max becomes important.
if you get into vinyl it'l be for the hobby of it, there's no practical reason nowadays. That said, i've got a few things that havnt been re-issued in a digital format since they were put out 30+years ago, so theres that
That is really a pity, I thought the concept was actually doable as a hobby design team (which ChronosV wasn't). But using a open source engine instead of programming your own would have been probably also a better idea.