WIP#2 - Basic setup in UE4, trim sheet and unique texture Hello everyone! Welcome back to my second update of the project :) Blockout Set Up in UE4: During the past week, I've imported all my blockout pieces in UE4 using grid system, setup the basic lighting and working environment, have everything proper named and…
On the topic of the thread title, we’ve had some back and forth in the moderator chat about this very thread. Some wanted to get rid of it. A thread focused on negative thoughts can be one of those spirally kind of things. But again, it’s probably better as a “light touch “ kind of thing. People want to get stuff off their…
You need to turn on use axis center as start snap point! Set the grid spacing to a power 2 if you are working with udk. Check out their site for details. Just think of the grid spacing as the steps of the grid in unreal. The size you set your grid will depend on your project though so it depends. All this does is ensure…
Open the Grid and Snap Settings window (right-click on any of the Snap icons on the top toolbar). In the "Snaps" tab, turn on Vertex and Grid Points, leave everything else un-checked. In the "Options" tab, make sure Use Axis Constraints is turned off. Otherwise it will limit movement to only one or two axes. Turn on 3D…
I know exactly what I need to do. I need to practice. I need to just sit down and practice, no tutorials are teaching me anything new about the programs I use. (Though Anatomy is still a bit tricky to remember it all) I shall start my grind to get my hands to match my mind. It will be taking quite some time, and this…
Hello, I'm a new grad just finished college. My degree was BA in Game Art & Design. My college is kinda iffy and I never really got any useful critiques on my portfolio. Since, now I'm finished with college and want to start looking for job, I thought this might be the best time to get dome feedback on my portfolio before…
Yeah, thats what I thought. This is a high poly yea? Add some polies man. The stock, the grip and the forward grip could use some more to help get rid of the nerf bat look, and it'll get rid of the pinching on the rear stock. I doubt what you have atm would be horrible for the bake, but for the high, there's little reason…
Hey guys. I just wanted to create a thread as a guide for anyone who's been approached to work on a Ticket item and is wondering about how to deal with such offers. Hopefully this guide will help you avoid common mistakes and set realistic expectations as to what you might get out of offering your item/items as ticket…
Hey Polycount! It's been a while! I totally should have created a WIP thread or maybe I'll start a character art sketchbook sometime soon. I thought I'd share my entry to this years Retrogasm contest. I chose Manny Calavera, one of the most stand out video game characters of all time. Grim Fandango is celebrating it's 20…
ZBrush tries to make its unit system as mystical and incomprehensible to mere mortals as its inner workings and UI design choices, but with a few tweaks you can understand (at least as well as I currently do, for however much it's worth) how it handles and attempts at near every turn to completely mess up a model's scale.…