check out Collision Map Generator This script generates maps based on the collision of an object with another object...i've included a pdf help file with it. Imagin a dirty character hand touches the wall it will leave some dirt on it...or may be a character walking on sand his feet will leave marks on the ground...you can…
Looks like its coming along. I think the textures need to be dirtied up a bit more, it looks too clean. I know its a WIP and not to mention since its a building still under construction it's a structure that obviously hasn't been up that long, but still, a little more grime and detail in the textures wouldn't hurt. The…
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Meh, Screw it. The fact that you people don't know of this movie is a dirty shame I tell you! A Dirty Shame! God, the levels of the corniness of that pun were almost too good to pass up. But yeah, It's A Dirty Shame. I'm a huge fan of John Water's movies. Though the cover for this movie alone probably upped its sales. At…
Generally, the approach with AO will depend on how good the lighting systems are in your engine or target renderer. * AO should be typically applied with a secondary texture and not baked into albedo (or other maps). This allows the engine to multiply the AO on ambient or indirect lighting pass only. AO should not multiply…
Yeah so its been a while since i've actually posted a thread here.... I feel dirty, and you know... Not dirty like i usually feel either, like the bad kind of dirty. When you dont shower for 2 weeks..... Will finish hair tomorrow, add eyelashes too probably.... Need sleep now I will make love passionately many many times…
Wow this came along fast. This is looking good, and I know you say you're done; but, depending on the time you have and what you're currently up to, I'd totally revisit this and try to push it further some more (sorry if this comes across too harsh or inconsiderate - I think this is shaping up really nice - I'm just typing…
Thanks for your feedback :) Its interesting because actually I really wanted to archive a clean look in the indoor. I believe that everything needs to make sense and in that case adding dirt/dust isn't relevant even if that can add some extra details. But in fact there are already a lot of decals! There are around 90…
Hello! I guess its a matter of taste and old school vs pbr. IMO Its abit "gamey" to have very brushed edges but I try do some stuff to help showing difference betwhen planes. Small dents on edges, small surface differences to help the shape pop more and read more clearly even if it goes against pbr rules. Some weapons are…
Oh my, I forgot to tell where the concept comes from. Shame on me. It's one of Guido Kuip's creations: (I encourage you to visit his website, some nice things there) Now for the comments: low-seb: Actually, I wasn't really sure about what type of metal I should use for the main part. Painted metal seemed to be a good…