Hi guys!! Been learning Substance Designer and loving it. I'm slowly building up my library for future projects. Here are a few I've been working on. C&C are always welcome! Hi Res screens at my artstation - https://www.artstation.com/artwork/YJ5Gd I'll be posting other art stuff I'm working on here as well.
Good day to you guyse!!!!. I'm working on a illustration/concept art for my portfolio, I'm taking some time to do it. The next step would be adding two characters on top of the bus, scouting to the area on the right. Before I jump into it, I'd like to know if you have any advice for me in color theory, to make this look…
I've normal mapped a character, and just made a spec map. Problem is, the spec map goes by real geometry instead of the normal map lighting. How do I make the spec map obey the normal map?
Sure, but there's nothing to loose by getting the cheapest tools available. Even the most important part, clay, is pretty cheap. Spiderzero uses this : [ame="https://www.amazon.com/Chavant-Clay-Medium-Sculpting-Modeling/dp/B005V0YOY2"]Amazon.com: Chavant Clay - NSP Medium Brown - Sculpting and Modeling Clay (1/4…
[ame] http://www.youtube.com/watch?v=WNZCS-coZjY&feature=player_embedded[/ame] I believe these people are in the same office park as Vigil Games as the bridge you see at the beginning is at the entrance road. Can't believe they didn't bring a crowbar.
I'm going to try describe this best I can. This is want I want to do but don't know how. Have the yellow pivots locked in place, but still can rotate. Have the blue pivot move freely as a secondary animation.(Like a connected limb) Have the main "mandible" move like you imagine it would. While also being able to rotate the…
Here is a little something I'm working on. I made the wall texture first and it shows. I like the floor texture a lot better. The floor texture was made with height maps and normal map filter and the wall texture had sections modeled. I'm not too sure on the best way to show this for feedback. I'm planning on making a…
sculpted the hands for her, and aimed to stylize the hands so that the fingers are longer than usual and have this bone-y look (because she's a vampire, duh!) and add some nasty claw-like nails.
Hi all, New Unity user here. I’m coming with experience predominantly in Unreal so Unity is new for me. * I’m having issues getting Unity 6.3 with HDRP to use packages. Whenever I install a new package I get the following error message and not sure how to resolve it. My Unity hub version is at the latest version (as of…
Could be low-poly normals, maybe not...have you tried playing around with the UV winding order and detection settings?. http://www.autodesk.com/us/maya/docs/Maya85/Modeling/Tangent_Space.html