Hello Ladies and Gentlemen of the forum. I am relatively new to this forum and a just had a couple questions for those of you who are already professionals in the industry or have industry related business knowledge--that is if you permit me. Just a little background information on my questions. I have a couple of minor…
Had a ton of fun playing the multiplayer last night, they really have some cool incentives to do well other than just getting a "high score". Being able to call in an airstrike for getting 5 kills in a row is kinda cool the helicopter is even better.
I'm a huge fan of Call of Duty (and MOH as well). Can't wait to play this one. If anybody wants a closer look, Infinity Ward has a proper 720p trailer available at : http://www.infinityward.com/video/cod4mw_HD720p_60fps.mov
Sure. But some focal points are very hard to rescue, if they are not interesting to begin with. If you pick an uninteresting subject people are not going to be interested when they look at your images. The same way it's hard to tell a compelling story about a boring event. Here are 2 examples of a pool shot from Wes…
Yeah, this is a great one. The Glengarry Glen Ross vid suites reality very well, it's almost like the men are being yelled at by the entire business world rather than just one guy.
Bal's advice is good. Also this article explains it pretty well. Each game engine is a little different, so like Bal says, the solution is particular to each project. But this is a good summary at least. http://docs.unity3d.com/Manual/DrawCallBatching.html Some more info here…
wow amazing ! well done IF guys.. if management get bonuses that other staff dont get, feel free to upload kiddie porn on to their PCs then call the cops
Thanks for your input nl. Ghost didn't survive over-creamed exoskeleton art styles, the ability to fly in a FPS didn't worked too much for Titanfall either. It as to do with aiming a target in midair on a domination map. Your brain will tell you at a point in time "enough". Good luck Call of Duty, some risky moves here.
Well yeah, granularity is bad for draw calls budget, but how big of textures are we talking about here? 2ks? Nevertheless, balance is always the key for performance. sorry for derailing the thread.