This is the easiest thing ever in zbrush. In fact, it's one of the main reasons why zbrush is so awesome compared to any other sculpting app. I'm surprised you don't know how to deal with it :P Simply dynamesh or z-remesh the hat (I would try zremesher first because it's more efficient polycount wise). Basically, duplicate…
The title is simple rigging question, but unfortunately there is no easy way to do it without intermediate/advanced rigging skills. There might be easier ways to do it, but I did it this way because it can be scripted quickly. It uses an IK chain per segment, then you use a script controller on each ik object.…
There are a couple of things you probably should change here. :) -First thing is when you are transforming your tangents, normals, and binormals into 'world space'. They naturally are in world space, so simply pass them to your fragment shader straight from the application. For example:Out.worldNormal =…
I'm experimenting with texture array asset, as a possible alternative of pseudo volume texture, and volume texture asset. The benefit of this method is that you can achieve larger 3d resolution, because you don't have the size limits of a 2d texture. The second benefit is that you could theoratically have any axis ratio…
Thanks for the help. I see what you're saying and when I moved the GetDesiredFOV() over to my QDGameThirdPersonCamera the error went away, but it's still not setting the FOV for me when I play in browser (I can set it through console, so the rest is working).class QDGameThirdPersonCamera extends GameThirdPersonCamera;/**…
I have a Mendel90 printer, using Maya to process my models and Slic3r to slice it(prepare for the printer). My centimeter setting in Maya transfers well to the actual print size in my experience. But you won't get any extreme precision with any consumer grade FFF printer. Using STL as my export-format from Maya to Slic3r.…
[ QUOTE ] Yes.... indeed. Ear is such a twisted shape. I had hell of a time trying to make good looking ear in low polygon cage. So I left it untouched this time and try to use Z-brush to detail the ears in high polygon model. [/ QUOTE ] you should watch out for that. learning to model all parts is going to help you more.…
I just watched the live presentation of ZombiU and it would seem its basically a AAA version of the Day Z concept, although no news on multiplayer just yet... will post the gameplay video when it comes online :D It would seem like the Wii U might actually have a game worth buying the system for... They mentioned leveling…
I understand what I do is pretty niche, not in the highest demand likely. So if you want to help me out by commissioning something fun for yourself, it would be greatly appreciated! 1. Zalman T6 ATX Mid Tower PC Case - $50 2. ASROCK Intel Arc A580 GPU - $200 3. MSI MAG A550BN Power Supply - $60 4. ASUS Prime B550M-A…
Hello everyone! My name is Gustavo, and I’m a 3D Artist focused on creating characters, creatures, monsters, and stylized/fantasy designs for games. I work mainly with: ZBrush — Sculpting and Modeling Maya — Modeling & Retopology Substance Painter — Texturing Real-time and game-ready workflows My main passion is bringing…