@Molo - yes dude - looks very nice! Some proportional tweaks to make but a great start. Candles can be tricky to sculpt/define materials with well, looking forward to more on this.
Crosspost Recently started watching "Marco Polo" on Netflix and the palace interior tile caught my eye. Trying to match the surface qualities of the pocks and scratches as well as the striations on the stones.
woah... Thanks man, that site is amazing. Im still waiting for my holo-picture camera. 2k came and went..what the hell is takin those scientists so long
when it comes to maybe doing a solo project the would be next gen what might be some good ideas for me to try a plaza or maybe a temple area like uncharted?
I'm making hard-surface models in blender I'll be using for a game made with Godot. I often make models with blender's mirror modifier, which automatically stacks your UVs. That looks great until I've finished the normal bake and want to texture edgewear, which does not look good with symmetry. To make this simple for…
low poly'd and unwrapped some more bits (after consulting the wiki for best practices regarding normal smoothness and UVs for baking) and brought them into Subtsance Painter. Up next the hill, trees and the holo ads.
Love the artwork all around and amazed at the weapon textures! This is going to be good, I'm a little jelly it is a good thing. :) Inspired by your solo mission as well, imagine your profits if It all turns out well. :)
Crossposting here, hoping to get some faster feedback before I work more on the textures for my Mutant League entry(water polo) Any and all crits are very appreciated.
http://eu.battle.net/sc2/en/profile/462991/1/Bal/ Bring it. Haven't had time to play much yet, looking forward to the solo campaign before getting back into the multiplayer.