Does max have a planar UV projection like Maya does, and are all the models as boxy as what you're showing? If so, you could project from the top, mark and unfold the seams and have angled UV shells.
I did not know that, or atleast did not remember it. I could have gone in completely unaware of that fact, and watch his story unfold in its true glory. but alas, that will never happen. you have ruined my life.
i was in my highschool morning class .. someone ran in and said that the pentagon has crashed a military plane into the twin towers ... everyone went to the gym to watch it unfold .. it was then that the 2nd plane hit live .. i was absolutely speechless, it was surreal
I have the same issue as well. Selecting the object again seems to work, and I have gotten used to it. Not very comfortable, but I like the new unfold brush too much to go back. They'll fix it soon, hopefully.
Well, I don't know how marvelous work, but I did stuff like this in maya using nCloth. The trick was to texture/UVs first, and then simulate the cloth preserving the UVs. But you can always unfold the UVs and paint it, right?
It'll be great when the technology catches up with these ideas, and we have stuff like unfoldable interactive maps, with plenty of other applications. I'm just thinking about maps because I'm planning a trip right now :P
So I've been having a problem with this model and I'm wondering if its even salvageable: I go into the UV texture editor and unfold and such, a lot of this sticks where it appeared at first, including after making entirely new maps, I have no idea whats going on with this texturing freakshow, lol.
I'm modeling a remote control at the moment but I'm not sure about the best way to unwrap the buttons. Here's the remote control and the result of a planar mapping and unfold. What would be the fastest way to have straight and clean uvs for this? Thank you.
Planar mapping option on the bow itself, make sure the plate is facing the right way (along the side of the bow) then split it along the back, pin and unfold from the front? Hmmmm I'd like to understand the correct solution and why also.
lol, some truly great feedback in this thread :) how about a old fashioned Unfold after you've rotated the uv's? If you turn rescale on and the iterations down to 0 i guess it would rescale the UV's trying to keep the shape?