Hey all, I've managed to find some spare time over the Christmas break to start a small personal project. I'm aiming to create a small, low poly, stylized environment based around a medieval windmill. I've completed the main structure and will update more on the environment as I get it done. Thanks for taking a look :)…
model I'm building a sports bike and would like some cc on it. I see on my references that some have rear shock absorbers on only one side. I don't understand how this is possible.
Hello everyone! Two more weapons after the axe. Still using a mouse :( last project tho with this technique, gonna change to real hand painting :) http://www.polycount.com/forum/showthread.php?t=101009 the spear was based on a rought lineart I found on the net, sadly couldn't find the artist who made the concept :( the…
Hi there! This is my very first low-poly model and I just wanted to know what you think about it. It's still in process, I want to improve the textures and make some poses with the swords. So all comments will be welcome! :) Sketchfab link: http://sketchfab.com/m5ljh2dc0b Thanks!
Decided it was time to learn blender, using this concept and apart from a few bugs in blender its mostly been a fun project. 1st detail pass is done. In unreal 4 now textures are placeholders and props are just there to see if my model fits ( taken from advamced village set) Next up fix some errors, bash out next variation…
Hello, I am currently between freelance work, and have some time to create a personal project. I plan to make a MMO boss battle style scene, with a few adventurers squaring off against a gigantic beast. Here is the work so far, I started with the piece that seemed the most fun to me, the monster head. I'm still working on…
Hey there, I want to show you my environment i have worked on.. I have created any asset and Special FX in the scene. The plants waving in the wind and the butterfly's fly around.. the last to Images are technical things I am proud of. The first one is my Ivy system. it is build out of 3 Materials. 1 tileable for the…
Hey all. This is a project I've been working on for a little while now, and its something I'm not usually keen on attempting...That being more stylized character designs. This was originally going to be a pilot for a starship, but quickly evolved. Below was the first sketch I did for the character concept. CC welcome.
I'm working on this sculpt for the GA comp - but I want you guys to crit me too. Am going to sculpt her posed. Going for a graceful but proud viera mid step kind of pose, holding the bow, and loosely knocking an arrow incase a malboro pops out and bad breaths Balthier. Base mesh blocking in stuff and pose block out..…
I am doing a concept art, "Arrival". It is about arrival of a warrior to the last step of his quest to a gate of an abandoned kingdom. Some advice will be useful on anything