I'm sorry, I don't understand what you mean. How do the opaque parts have refraction/transparency enabled? Do you mean the opaque parts have an opacity channel but are set to 0, so the solution is to turn opacity off? I only have the glass enabled with opacity in Substance Painter. If I turn on opacity for the opaque parts…
Heya, Does anyone know if there's a script or setting to do this? When working with an asset made up of several high poly meshes it can be awkward dashing back and forth between models to enable and re-enable smoothing modifiers. Any way to set the snap tools to only snap to a lower stack modifier version? I'm taking a…
Is there a way to toggle (enable) a take damage node in kismet? Right now I have a piece of glass. I have two take damage nodes. 1. node is for swapping the glass object to a cracked glass object after 25 damage. 2. node is for destroying the glass and triggering a particle system of glass shooting outward which occurs…
it loads diablo model, looks cool, but when I'm trying to load one of my models, exported from max, I'm getting this <font class="small">Code:</font><hr /><pre>See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************…
So I've had a recent problem with importing an FBX static mesh (Shed) into UE4. I wanted to check within this thread to see if this error message was something that has been fixed within a patch. "Shed has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's…
Any help coming right up :) Can't really understand the problem here, also i have very basic knowledge of unity scripting but, isn't it supposed to act that way? I mean the door have animation right? and it is checked ( enabled ) and it works while enabled, so if i understood the problem correctly ( which i don't think i…
What do you mean by "losing detail" ? The SP screenshot looks perfectly fine. The Toolbag screenshot shows a model that has been imported with hard edges on all faces, as well as using an inverted y channel (which can be changed directly in the Toolbag material settings). To fix the hard edges issue, simply open your model…
Oxy, those problems become much more intense if you have lights other than the skylight added - if you have some, try turning them off to see if that makes it bearable. Not being able to use lights is a bit shitty though. Earthquake, here are some screenshots I have of the issue (win7, amd 7870). Note the one circled in…
So you want to be able to disable the rotation too, huh?..Here's the solution.. 1. load your tools to the tools palette 2. go to color palette and and choose Fill Layer (with what ever color you want) 3. drag your model to the canvas and T for enable editing 4. try to drag the canvas for rotate/ move/ scale, now with the…
thanks! i agree with the diffuse being to flat with the values ill make the changes accordingly. Anyone know how to enable a gloss map with a fx. shader? I put together a .fx shader by saving a standard material with dx display enabled and loading it as a directxshader. I had a texture in the gloss material slot of the…