Is there a way to toggle (enable) a take damage node in kismet?
Right now I have a piece of glass.
I have two take damage nodes.
1. node is for swapping the glass object to a cracked glass object after 25 damage.
2. node is for destroying the glass and triggering a particle system of glass shooting outward which occurs after 60 damage.
If they are both hooked up, only one will work. So I tried to "Disable" one and then by using a toggle tried to "Enable" it but haven't had much luck doing that.
Anyone have any ideas of how to accomplish this?
Replies
Makes sense though. I was trying to use two nodes and they were stepping on each other I think.