Home Unreal Engine

Toggle Take Damage Actor Kismet?

Is there a way to toggle (enable) a take damage node in kismet?

Right now I have a piece of glass.

I have two take damage nodes.

1. node is for swapping the glass object to a cracked glass object after 25 damage.

2. node is for destroying the glass and triggering a particle system of glass shooting outward which occurs after 60 damage.

If they are both hooked up, only one will work. So I tried to "Disable" one and then by using a toggle tried to "Enable" it but haven't had much luck doing that.

Anyone have any ideas of how to accomplish this?

Replies

Sign In or Register to comment.