From what I see from our clients is that there is a need to get Gen4 quality for Gen3 budgets. That's why there's such a huge interest in tools like Substance, Marvelous Designer, Quixel suite, Allegorithmic Painter, etc. Anything that avoids that actual budgets get even more inflated due to increased technical budgets.…
Watching James Sky's videos for Substance Designer and Allegorithmic intros is definitely what helped me understand how Substance Designer work as a Node-Based System. You probably already know this but practice alot on the software just by reproducing a few things in X tutorials.You will find out a few details here and…
Most of the things guys show here is simple stuff. But no one here touched custom functions and FX-Maps yet. That's where it all can get a little complicated because a little math may be needed, especially for custom functions. But this is probably for more technical ones here. For most materials you probably can stick…
Oh. You're totally right.. You can see the normals are coming out differently between the two bakes - it's like the tangents differ when using udim Vs single page What happens if you bake using the low Res as high or using world space normals? It smells like a bug tbh - I'd recommend the OP contacts allegorithmic via their…
Hey everyone! This is my submission for the Meet Mat 2 contest hosted by Allegorithmic. As a big fan of Halo, I always wanted to create something related to these amazing games. Tell me what you think of it! :) Cheers More shots on: https://www.artstation.com/artwork/oOkvXm
Hi guys. I am, trying to figure out how to add own folders for the shelf. Let´s say I have a bunch of custom made materials or alphas and want to have them in their own folders in the shelf. How do I do that? I did google and did read the official help on the Allegorithmic forum, but I just cannot make it work. What am I…
Just wondering if this is possible. I have a license for SD 5 and wanted to install it on another PC, but cannot seem to find a link to get previous versions. Seems like only SD 6 is available for down load. Or do I just need to upgrade to 6? I tried posting on the Allegorithmics forum, lots of views no replies, figured…
I asked in the Allegorithmic forums to give me an explanation on this substance :smile: Albedo = Diffuse are just synonyms. But in the past diffuse maps had lighting information baked into them while with PBR workflows we try to avoid this. I haven't read the term albedo a few years back. So I thought the reason this term…
Yeah UV space is like money imo you never have enough! But using overlapping UV can be a viable option, the only thing to consider is when you want to bake your normal map, you want to put your overlapped uv's on a different shell to avoid artifact in the baking. http://www.youtube.com/user/Allegorithmic?feature=watch have…
I've been pretty intensely busy. Been implementing a Substance pipeline at work, in pre-concept for a side project I'm on and I participated in the Allegorithmic Contest that ended recently. However no amount of turkey will hold me back from work. I was able to sculpt, retopo and bake the phone over last weekend, I wanted…