From 2014 to 2017 the UI was undergoing a massive switch to QT. It's not surprising that 2015 and 16 are a mess, it seemed to have the worst of both worlds for a while. Now that they're mostly finished and 2017 is switched over to QT things should be a lot more stable, open and flexible.
I did some new tests with the help of some friends today. (Tested with UDK November 2012, same behaviors observed with UDK February 2013) Settings used when importing my tets mesh : -"Explicit Normals" enabled -"Import tangents" disabled List of FBX files exported from : -Maya 2011 [FBX 2011.3 / FBX 7.1.0] -> Not working…
Hello So I've tried installing XoliulShader 2 in 3DS MAX 2013 x64, apparently everything went well till I tried to actually use it. When I was trying out the presets, on some of the cube maps, it was asking me to input the map, a sign that the maps were not copied where they were supposed to be. Then I tried looking for…
I started doing 3D back in 2013 but only got serious with it in 2014. My biggest challenges are quite odd.I've already done five art tests and 4 of them turned successful,but companies always rejected my applications because i have no diploma and live far away in Africa. When i started doing 3d modeling i had the crappiest…
Hello fellow Polycounters and Dota2 Workshop artists, In case you lived under a rock the last couple o days, which can happen, ESL One Frankfurt 2015 is going to happen on June 20 and 21 of the coming year (as stated in title 2015). Me personally had a blast at ESL One 2014, I had the chance to meet some awesome people and…
http://www.superherohype.com/news/topnews.php?id=7165 "Ironman 2 scheduled for April 30, 2010" "Thor is set for a release on June 4, 2010" "The First Avenger: Captain America (the working title) will kick off the summer of 2011 on May 6" "The Avengers scheduled for July 2011" "...Iron Man 2 will be used to introduce Thor."…
Hello guys! I've just installed new Max 2012 and can't understand - what is it doing with my normal maps? So here is screenshot of two renders with same model, quality, prefs etc. First is Max 2011, second - 2012. 3ds Max 2012 does something mad with uvs, realtime render shows exactly same problems as other. The seams…