This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…
Maybe I need a new pair of spec's or my eyesight is getting shot with age :# otherwise I'm prepared to offer some benefit of doubt, for example their previous completed projects from blockout to UV - baking more or less was two weeks so at face value does appear there's continuity there...
Nice writeups @Thanez, although apologies think I'm derailing this topic a bit but yeah I've dabbled with Blender's rounded edge shader which indeed does bear looking into for future reference, if the OP should wish to do so at some point. Anyway briefly vanilla workflow is imo fairly adequate in terms of most hard surface…
Hey guys, It’s been a while since my last post, but I wanted to drop a quick sign of life. I’m still working on the project, even though my time and motivation have been a bit limited lately. Not a massive amount of progress, but I’ve replaced the rough blockout with some smoother shapes and am currently experimenting with…
It's not so different from what you described your "usual workflow".. model it step by step.. you might have look at this to study the topology: https://sketchfab.com/3d-models/free-193839-vairogs-v2-new-version-e3a9b187643c4bbb84c485b1dd2a53a3 ..IDK if this is already to "highpoly" for what you want/need. So for a more…
True if AI would have caused you to never ask the question in the first place. My angle is more about execution, though. Should I use a tool to implement a "design" (to aggrandize it) when I lack the skills to do so myself in a reasonable amount of time (or at all)? Granted the outcome will likely be poor, but if I shift…
The almost funny things is (also in general): When using some "result" from some AI, which in fact is some masterpiece of software developement but that's another story .. then why does one think that "some artists" are able to fix the garbage by "some script" or do have to do some manual repairs. Isn't the problem that…
I'm highly susceptible to RSI, so I've dealt with that a lot as well. Keyboards and mice are extremely un-ergonomic. The main thing is getting a tablet. Not a display tablet, but one you can lay flat on the desk.It also helps to get a device to replace the keyboard while working, but that's pretty difficult with Blender…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Lots of youtube tutorials on this, search "game vfx portal tutorial" for example: https://dev.epicgames.com/community/learning/tutorials/dBj6/unreal-engine-create-stunning-portal-effect-vfx-with-niagara-particles-complete-tutorial