https://www.youtube.com/watch?v=kRDS8tUtTDM HERE is the new Trailer for Reident Evil in VR. Yupee! I am wondering why their materials look so shiny tho (wood for example). Is it a filter they are using or is it the wood thats so glossy?
Hi everyone. First time posting on here and was wondering if I could get some feedback on a creature design ive been working on? Could be anything - for example the anatomy, or overall design. Any suggestions will be much appreciated. Thanks!
Welcome to Polycount! It will help to use a more descriptive topic title, for example "Photoshop alternatives?" You don't have to change this one really, but it would help for future posts!
Apologies as I don't fully follow what you mean by 'assigning joints to an armature'. I've watched the example video but still struggling to wrap my head around this.
Parts of this mesh has some form of weird/stretched UV's, almost every 2nd face. If re-imported into Maya or Substance Painter, and checked with a Texture it looks correct but broken in UE4. Would really appreciate some help with this thanks :) Example Pics
This is lovely :open_mouth: The elements are all working really well together and all the details...very nice :open_mouth: Sometimes it feels a bit too clean, the glas material for example
It'll "work" in a vacuum, but if everything in the game is produced like that, you will make polygonjesus sad. This is a much better example range of poly use https://www.artstation.com/artwork/zgL2
I will put some wood planks in the ground. When you say "add more structure" you mean, redefine the joints in the legs for example? Thank you, for the feedback!
They have low-violence models/textures for all those heroes. Example, if you get the tech files for lifestealer, shadow demon etc.. there's a subfolder with the low violence textures.