Okay. I like Modo. It's one the best modeller I've used. But there is one thing I absolutely cannot stand about it... ...how it handles transparencies in the realtime window. It sucks. So absolutely horribly. If I want to make some low poly trees and bushes, I have to export everything as an .obj, and do all my aligning in…
First of all, sorry for my shitty English, if you guys don't understand a certain sentence just quote that sentence and tell me that you didn't understand what I'm trying to say and I'll do my best in order to phrase it better. Hello Polycount, I'm posting it here because I didn't found any other sub-forum that suits it…
I've been wondering about this, but are there any short movies rendered using real time engines? I'm not talking about traditional machima, where the asset specs are kept relatively close to those of the games that use the engine, but something high(er) poly, with 'actual' animation (by that I mean entirely animated…
I am looking for a modeller and/or animator to help with a small game. There is no money involved but if the game is good enough then all staff members will get a equal cut of any profit made. The person will be responsible for making low-medium polygon models of buildings, vehicles, characters and weapons. All models will…
Hey guys, been updating my shaderfx shader to preview Arnold materials, so I´ve made a script that automatically assigns the textures (with the correct color space) to materials and creates a linked real-time preview material to them. Of course there are no global illumination or environment shadows (only environment…
The Lion of Zenda - A game about political intrigue and bombings and workplace harassment and coffee in a tiny european country youve probably never heard of. The Point and Click Jam (http://jams.gamejolt.io/pointandclickjam 14th - 29th November 2014) is hours away from starting and our team is raring to go - weve got…
"UE3 have GS, now CE3 got own TS2014 10/10" -PGCamer "What lol" -modsuki "This is amaze" -Cry-Adam "Can you please do a youtube video??" -DGrimProductions "I'm throwing money at the screen but nothing's happening" -Tracer "Goat simulator had a baby with Red Dead Redemption" 13/10 - IGN "I don't think this will work on NES"…
Hi there, I am currently in my final year at Staffordshire University studying Computer Games Design. This year one of my modules is to complete a project on whatever I want to do i.e. create a character model, an environment for a game, an animation etc. I have chosen to create an animation telling the story of a brave…
I often prefer this approach over multiplying a noise over my vertex color gradient This isn't "better" - its just different The main benefit to me is that it centers the noise around the mid point of your gradient rather than only eating into the higher values and also gives you more contrast. (example in designer but the…
Thanks
for the advice PixelMasher, that’s the area I can definitely see I need
improvements in. Could you help me better understand the use of texture and
trim sheets though? The idea I
had with making high poly models was to bake smooth edges on my low poly
objects, the environment isn’t really beat up so I didn’t see a…