Stormseeker Games is seeking an experienced 3D Hard Surface Weapon Modeler to create weapons for our in-development turn-based tactical sci-fi game. We are looking for someone who enjoys creating believable, military-inspired sci-fi weapons rather than highly stylized or fantasy designs. Please have experience with: *…
Maybe the game industry turned into a zombie while we weren't looking and now it's not the person we once loved. Mercy might be the only option. Maybe (probably) it will be reborn because - like books and movies - it is still needed, it is still important. Sure it probably won't be near quadruple-A budgets (itself a…
Really solid stuff, heh. Glad to see devsusing UE5 while not falling for Tim Sweendley's marketing slop, and doing things the way they're meant to be done. The art of optimization shouldn't and can't die. Nanite was not invented so everyone could import infinite density meshes and just let the engine handle it, costing all…
I got let go a year ago and have been trying to find a new role since. I've had a couple interviews but nothing has materialized enough to support myself and I've been living off savings. I'm not sure if the reason I'm not getting call backs is my portfolio or if this is just the new normal now. Back in 2022 I was getting…
Thanks Eric . I didn't even know it is there. looks like working better than Adobe Bridge. Does anyone know what might be a quick search line syntax to use in file explorer "quick search" line to look for any image being not 8 , not 24 and not 32 bit usually associated with 8 bit per sample images ?
lol welcome to the crowd! My recollection is that ZBrush started out as a totally different software, and built by one guy. He had this idea of pixels all having depth info, so the early artwork was all these colored-displacement-looking things. Then he added the ability to load meshes, rotate/scale them, and stamp them…
Hi there, I'm coming pretty close to finishing up my current environment project, and I'm really looking to get as much feedback as I can before drawing it to a close and publishing it on Artstation. It's based on original artwork from Simon Stalenhag, from his book 'Tales from the Loop' - see the artwork below. And here's…
Good afternoon, My name is Charlie and I am (currently) a solo indie dev. I am looking for create a playable alpha for my game in order to pitch for investment/kickstarter. The project is built in unity and is at the stage where a playable alpha that can be playtested by third parties is the next step. However this is my…
Hey, @craft_imagine! This is a nice start for your scene and I have some suggestions :-) Please see the overpaint below. Here is a breakdown of my thoughts here: If this scene is set in a park, it would be nice to suggest that the scene takes place outdoors -- you can convey this idea using tree shade, for instance, or…
Not really. A book cover is a fundamentally different thing from the writing itself. Though I guess you could certainly have a great-looking 3d model that has super ugly wireframes, crazy terrible UVs, messy material structure, etc. But good-looking 3d art is more exclusive than well-formed but non-pretty 3D art. Harder to…