I know I've asked this before, but can't find the answer now. Again: I'm using Blender to model assets, and export them in OBJ format to texture them in Substance Painter. The problem is that Blender does not export the object names correctly in OBJ format (or any other export format I have tested). This is a problem…
Hello Blender thread! Long time 3ds Max/ Maya user here ... now learning Blender. I would like to consult the minds here on Polycount over some learning curve issues. As you can see I am getting major issues with my Anvil mesh in render mode displaying hard edges. The mesh displays normally with all soft edges in the…
I came from Modo as well. I am not sure what issue you are having exactly. Middle mouse works fine for me on a pen. I use the industry standard keymap (which you have to select from the properties or splash screen), and then Alt + pen tip for left click, alt + side pen button for middle and right clicks. No issues at all…
Hey guys, with the 2.8rc release I wanted to finally seriously try blender too (coming mostly from max, a little bit from Maya/Modo). Playing with it for a week or so I can't complain, I especially love some of the add-ons (though it's becoming a bit of a mess :D ) BUT! I guess I'm doing something very wrong here, but the…
@musashidan Hello, I read your post mentioning that you use the bevel shader now to create game assets and skip high poly modeling. I'd like to use this workflow, but it seems mainly useful for boolean-heavy models similar to the ZBrush dynamesh polish workflow. I find that subdivision surface modeling is still needed for…
Automirror does what I wish the modifier did non-destructively: slices/bisects geometry at the mirror line, so you don't get overlapping geometry. If it isn't already included in the default plugins, I think you'll find it here: https://github.com/lapineige/Blender_add-ons/tree/master/AutoMirror Have you looked into Asset…
For applying properties to multiple objects you can also right click some properties and pick "apply to selected." There's no "proper" target weld but you can use Alt+M to merge vertices or if you need to weld lots you can activate vertex snapping and use right click and drag tweaking to move vertices onto each other, then…
well, blender is only really fast if you know the hotkeys, i agree that some stuff is not that well arranged, but once you get used to the hotkeys it certainly is faster and easier to model with than maya honestly, i really never used the mesh menu on the bottom because you can access everything with simple shortcuts w -…
Yes, it's very nice and if you enable the included plugin: Dynamic Spacebar Menu, you can access all the most common mesh editing tools by hitting the spacebar. Although, like Dim said, it's hotkey driven and you'll work much faster if you take that workflow than the point and click method that max and maya use. I moved to…
yeah I dont doubt that a skilled blender user could migrate to other software fairly quickly but its one thing learning a new app and another thing entirely learning to use that new app as efficiently as all the other professionals out there. They dont want artist A whos 40% slower to produce the same stuff as artist B,C…