@Deqa The edges on the model look a bit too sharp when compared to what's shown in the reference images. Though the fender is mostly flat surfaces, there are a number of angled transitions that are missing. Some of which are difficult to see. Gathering some higher quality references, with better lighting and more contrast,…
@JBurk The underlying topology in both your examples, with some minor adjustments, could work. Which starting topology layout makes the most sense will depend on whether the shapes need a softer or sharper transition. With subdivision modeling there's almost always going to be some kind of minor smoothing imperfection and…
@tatertots In general: it's best practice to maintain the concentricity and consistent spacing of the edge segments that make up the walls of cylindrical shapes. Moving the edge segments too far out of position will cause the subdivision smoothing to either pinch or pull the mesh around the shape intersection and this can…
Hello everyone! Hope you're doing good. This discussion rocks! Recently I've tried to be more careful with edge loops keeping an eye where they will be ending. A few days ago I didn't have any idea how to tackle this model, and now with better topology I think I did better, but still there are a lot of problems and…
@DiamondDog A couple of post above there's a few discussions about blocking out shapes, matching segments and creating base geometry that's suitable for subdivision or re-meshing. Even though these aren't the exact same shapes it's the same basic principles so it's something that takes a bit of work to figure out how to…
@CodeferBlue You're welcome. Like Sacboi mentioned: evaluating the overall form before blocking out the shapes will help inform which topology layouts, modeling tools and order of operations will be most effective. Looking at the silhouette of this object, the negative space above the grip is a major feature and since this…
@count23 Correct. Extruding and rotating the new edge into place ensures that the longitudinal edges remain parallel, until they are joined with the surrounding geometry. Constraining the scale operation by length and height ensures the width remains consistent and this helps prevent unintended surface deformation. Without…
@Neox Really appreciate the kudos. @laeion Welcome to Polycount. Consider checking out the forum information and introduction thread. Soft hard surface objects can be tricky to model but taking apart one of these packages or gathering references of them disassembled can provide some insight into how the paper is cut and…
Great to see all of the community input on different approaches for the modeling operations. @abronee Have to agree with @ZacD: The primary issue here is figuring out the basic shapes that the designer used to generate the overall form. Gathering some additional references [Turn around images.] should make it easier to see…
@Rolf To expand on what's already been recommended: a couple of post up there's a question about topology layouts for hulls with compound curves and a brief explanation of how to evaluate the shapes and fair the lines of the hull to support additional surface details. There's a lot of good information in this thread so…