Hi, I've got a character with 8 material ID in 3ds max and they all have the same multi/sub material applied to them before export. When I get into UDK all I have is 6 ID. Is there a limit of IDs? Thanks.
It was a SEGA game and I think it was on the SEGA Channel. In the game you would customize robots to battle. The cool part was, it had a tile based AI programming system with loops and tests to control movement and attack behaviors. My google fu is failing me.:( Thanks
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Hi, I tried to help give you a direction and vision, basically if i had to do it myself i would attempt something like this: All credit for 98% of the design obviously goes to the concept artist i just manipulated it to get my idea for you out fast so i don't lose it:https://www.artstation.com/artwork/mX8av This is what i…
There's a few awesome books you should pick up. First and Foremost - Atlas of Human Anatomy: http://www.amazon.com/Atlas-Human-Anatomy-Artist-Galaxy/dp/0195030958/ref=sr_1_3?ie=UTF8&qid=1292011229&sr=8-3 In my opinion, the best anatomy book for artists. I suggest using that to get a good handle on anatomy as a subject,…
i'm in lack of time to recreate the whole tutorial and gather the source files, i don't have them anymore. If its the math thats too hard to understand try http://www.khanacademy.org/ he is awesome and can teach math way better than any teacher i ever had, he can show you why you do things as opposed to brainbless repeat…
Since you asked for brutal critique I am going to give my 5 cents as bluntly as possible. Here goes: - Focus on 3D assets as it clearly is your strong suit. - Remove the blog and twitter as it adds nothing and they are pretty dead anyways. - The header is too big and takes attention away from your work. - You shouldn't…
Hey, good job completing a character! Overall, technically this is a pretty good piece, but a few things struck me when I compared it to the concept. - The pose is super static. Almost looks like you haven't rigged the hands... - Styles are kind of mixed up. The concept was kind of more realistic, strangely, but your…
hello again gents, its been a few weeks, but I should have an update to this clip tomorrow, I've made a lot of the suggested changes and am anxious for feedback. I've got to tweak part 5 then I'll be able to post it and hopefully finish this one off! Secondly I wanted to post this because I got inspired to do some more…
another take on this subject would be to improve learning the shortcuts the way they are. You can always invest some time to customize the shortcuts of the application, but in many cases a major flaw of almost all applications is the bad design of shortcut customization/ understand and learning ability. Silo is a nice…