It's weird Painter still doesn't have easy fix for this . Designer baker has "skew " mask option for example . You also can project base box UV on the floating geo ( if it's one sided ), bake object space normal map and re-bake it to tangent space in any 3d package. Sometimes helps with complex things.
More triangles ( atlas textures ) or small tilable textures?! Maybe this was discussed somewhere before but i didnt find it... Hey guys! I worked on a several titles in the last years but this questions is still not really fully answered in my head. Even my clients clouldnt clear this for me (at least not the ppl who were…
To me all this shapes that you show here looks relative easy to (re-)create. The only thing that you most probably won't achieve is to be 100% equal. Since we don't know what settings, workflow and tools the original artist used to create them. I doubt it was Gimp though. I second Pior's wish here. Give us an example and…
Just to prove it's not anything in my material that's accounting for this. Here are the results of setting up a post process chain with nothing but a single material node. In that material I have nothing but a single Custom node connected to the emissive channel. The HLSL is just "return float3(0, 0, 0);" And here are my…
Just a quick side note, if you wanted to go ask other devs (not on p.c.) say youtube videos or channels(as an example), about how their devs worked around these issues you might turn up some helpful, time saving feedback, that is IF they respond to it. Alternatively some peeps that have already fixed this could also just…
Each update I waste some time to see if Substance Sampler AI does anything useful finally and always just shrug and go away. Image to material usually does something just marginally better than old crazy bump . Ads halos around height details and looks same awful at sharp light angles. Surprisingly it sometimes works…
Yes you should always extrapolate, if you make a pathtraced offline rendering model you can be lazier but in realtime and in general if you want it to look good you need to add more artistic touch and think how the surfaces would be worn off based on physical logic and define those out more. On a screen and in varied…
Experience depends on what I am using the mentor for. I don't think they necessarily need ten years experience in AAA if getting job there isn't my goal. If their art is good, it's good. Main thing important to me is earnestness, strong communication, and that mentor teaches by example. I used Georgian Avasilcuties…
I can say from character experience in experimenting with this about a year ago. It really is not a BAD approach to working. Take for example POV arms (first person arms) for a shooter. You could definitely have a fully uniformed/clothed arm and have it decimated for sure. Though you might wonder where do we draw the line…