I'm in agreement with Harry here about the materials, infact the specular map should be of even more importance than the diffuse. I used to leave the map as an afterthought and maybe would have put in minimal effort on a few details but it always resulted in a rather lifeless asset. Just walk around the house picking up…
well I fixed some plumbing, which I loathe doing , but there was water leaking down the walls, so had to be done. Never underestimate how much fun using a pipe cutter is :0 Also had ro replace the bathroom sink taps cartridge, which was fun
Heeyoo all, this time I'm gonna reimagine how the Unkempt Harold from Borderlands 2 would look like in Borderlands 3, here I go Credits to Volta Studios and Max Kogen for the reference. Ref images Progress
After much experimentation, I've got a decent workflow down to generate color maps quickly. It's fast and fun, so I will make a couple variations with different patterns and tint. This is shaping up to be probably my favorite model so far.
Yeah these days you’ll never get full project funding without a prototype. This goes for everyone, including established industry names. However, depending on where you’re based, it may be possible to get funding to build a prototype and develop the best pitch. We’ve done that a couple of times in the UK. For this, the…
Well its time to get back at it, i've been working on this korra fan art from the awesome redesign done by Den Rodichev this is my progress so far still lots of things to refine, hands are still very wip, pants need more detailing, the head is not finished yet, in general all the belts and clothes will need some polishing…
I just can't get over how good this fur looks. It's full, dynamic, relatively shiny, and it's all real-time. Any ideas on how they did it? At first I figured it was the old "fins and shells" but I don't see the hovering segments you get from that. Unfortunately there's no Iwata Asks for this game...
Hello Polycount! My good friend Tim Moreels ( @MadGunslinger ) and I are extremely hyped by Overwatch (like all of you, don't try to hide it) so we decided to design a fan-made character for Overwatch, from sketches to the final 3D model. I will be doing the Concept Art and he will be in charge of the 3D, and yes,…
IMO hair cards are a waste of time on anything that isn't similar to long human hair (ie thin, long and shiny) What you see in the image below is fundamentally a fin and shell based system on PCP and is the correct way to approach anything that requires large areas of dense fur.
Here is my most recent Game Art project. Our final assignment was to build an environment. I had some fun sculpting the island and creating my waterfall and water materials. I also enjoyed making the material for the island and using vertex paint and mesh texture paint to blend materials on the mesh. I had a lot of fun on…