Hi, Some WIP renders and screenshots of this guy. All stuff have been made in ZBrush except the bag. I got blockout in Marvelous Designer of it and finished it up in ZB. Fur, hair have been made by FiberMesh and for coloring used Polypaint just to get right mood. The main exploration Thanks!
A sculpt i'm working on, just for fun and a bit weird. I like to make cute spooky/weird things during October, so this is my annual October piece (so far)!
Hey folks. So, Precious messaged me about the idea I had previously expressed and would love it if we made it happen for Kevin. The idea was setting up something here on Polycount, a special remembrance competition, where we Skin (texture) his old SDK's, or some similar effort. I don't know if there is any way to monetize…
Hey everyone! Long time without posting! Here's my latest critter: The Dark Mother. More on: https://www.artstation.com/artwork/lDvYXV I made a little video I love you can see there! This creature believes herself to be a deity. If encountered, one must kneel and divert their gaze. Such display of workship may offer a…
It's the best way we have to handle mouth interiors/nostrils etc with current lighting setups and since cinematics sell games the character artists get to have all the fun toys
Project For my Uni module, we had to present 3 different designs of a mech based on a concept art and then choose one of them and model it. After some searching I decided to go with a concept art by Jakub Rozalski. The mech is the PZM-7 Śmiały which is going to appear on an upcoming strategy video game called Iron Harvest…
What woudl be the use for detail normal map in xnormal? I specifically avoided to sculpt brush out the fur in the slips couse I tought to add a more detailed / matching to photosource texture with crazybump , is not that the seam are all that noticeable and I could hide them with an extra polygon shape in alpha texture but…