Hello everyone! I decided while I wait for replies to resumes and what not that I would go ahead and start a new environment. I wanted to do something interesting and a bit odd which made me kinda stumble upon the idea of a walking house. I know I am not the first one to think of this, but I think it would still be neat to…
Ive been amazed by this game ever since its announced, currently I am working with a friend, Joey Lenz on an urban environment that is overgrown with foliage. The foreground architectures are inspired by Victorian houses found all over Savannah Ga. Here is a screenshot of the wip. A lot of work still needs to be done,…
Hey everyone. My name is Dan and I'm new here. I was pointed here by vcortis, who I went to college with. Same major too...so we're in the exact same boat. He started coming here earlier than I did so I'm a little behind but I feel like I have direction now after 6-8 months of being lost. That's the easiest way to put it.…
Hi there, I'm looking for great projects to offer my services as a 3D environment artist! Skills: PBR Texturing • Game Asset Optimization • Level Design • Hard Surface Modeling • Digital Sculpting • Handpainted Texturing • Procedural Texturing • Optimized Lighting setup Software: * 3ds max * Blender * ZBrush * Substance…
So I figured it'd be good to discuss breakable environments. First here are some examples, some are procedural breakable objects, some are purely replacing unbroken objects with cut up meshes, and some are a mixture, it seems. Gears of War 2 tech demo/Unreal Engine 3 improvements (procedural mixed with various art assets?)…
Independent and self driven Environment Artist/Entrepreneur with a broad skill set. 4 years of professional AAA development and 1+ year of start-up experience. Several High-End projects under my belt. Additional experience with VR/low budget art production. Fluent with both hand made and photogrammetry based pipelines…
Hey y'all, Been working on remaking a stage from Soul Calibur 2, and figured I ought to post some progress here! I originally wanted to remake the whole stage and toss it in UE4, but I think I want to cut it in half so I can actually finish it. I decided to remake this stage in particular because I'm relatively new to…
Few months ago I started this environment but then I realized it's too ambitious for my skills and the outcome would be quite different from what I had in my mind first. I have some vague idea how it's gonna look like if i am able to put it in UE4. This is my first post here and I'm not sure if it is allowed to post links…
I don't really like this site for presenting your work, it's a lot of text and extra stuff that I don't think is very important. It's very sterile and the banners are distracting. If you set up something like a simple Carbonmade page, it would instantly look cleaner and provide quick access to the art. It would be nice if…
Hey all! I'm working on an environment based on Links House from Breath of the Wild. I've been trying to make this look similar to the art style of the game. I've added more to the house so it wouldn't be as empty and interesting. I've been having trouble lighting it, many issues with shadows not appearing or just looking…