I was talking with a couple people this evening while I was working some on a personal art project in ZBrush that has me sculpting a lot of stone / concrete assets and the topic came up of preferences for matcaps. I mostly just use 99% of the time the default matcap gray but have a couple others I'll pull up that are…
Hi Polycount! I just started a new environment this week. Inspired by the Taktsang monastery in Bhutan, I'm going to do a slightly different take and put mine at a much higher altitude. Some personal goals of mine: 1) Experiment with a non-conventional, non-modular UDK workflow. Unique geo using mostly tiling textures. 2)…
Hey there guys. My name is Joel, im a Hobby 3D-Artist from Switzerland. I practiced 3D Art as a Hobby, creating some architectural Visualisations, but ive always been interested in videogames so i decided to create some environments which i later could put into the new unreal engine. However im not getting anywhere...…
[EDIT]/Finished: ____________________________________________________________ Hi everyone. Since the ArenaNet environment art test came out about a week and a half ago I've been working on it whenever I've had time outside of school. I've got some fairly rough WIP screenshots and textures to show. From here I need to do a…
Apply here Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making…
Hello, My name is Vlad and I am a senior 3d generalist with 20 years of experience. This encompass works ranging from character creation, hi and low poly, to environment art and building assets. This includes entire game making pipeline, from high poly sculpting and modeling to low poly retopo and texture painting. I have…
My thoughts: - The vegetation looks good (although a bit outdated) - The texture resolution seems pretty low - The materials read all the same for me What i really dislike about it is the last picture and the overall lack of anything special. It looks like the same forest we´ve seen hundreds of times. Give the scene some…
Hello everyone! I decided while I wait for replies to resumes and what not that I would go ahead and start a new environment. I wanted to do something interesting and a bit odd which made me kinda stumble upon the idea of a walking house. I know I am not the first one to think of this, but I think it would still be neat to…
Ive been amazed by this game ever since its announced, currently I am working with a friend, Joey Lenz on an urban environment that is overgrown with foliage. The foreground architectures are inspired by Victorian houses found all over Savannah Ga. Here is a screenshot of the wip. A lot of work still needs to be done,…
Hey everyone. My name is Dan and I'm new here. I was pointed here by vcortis, who I went to college with. Same major too...so we're in the exact same boat. He started coming here earlier than I did so I'm a little behind but I feel like I have direction now after 6-8 months of being lost. That's the easiest way to put it.…