I used marmoset toolbag to bake vertex color to low poly. not sure about an xgen workflow, but basically i create geometry hair and then bake that onto the low poly model. So whether you are using a spline simulation for hair or w/e, the idea is to turn it into geometry with vertex color and then bake that. Problem is that…
I'm adding my recent learning in this thread to make sure it's kept alive. What I'm using: MOP Boolean Plugin in MODO 13 (Basically works like ProBoolean from the looks of it) ZBrush 2019 //My Issue My meshes can get heavy in Modo given their complexity, so on export from MODO to ZBrush, it used to take FOREVER to prep…
Hi, my advice is this: Get two SSDs, in one you install the operating system and programs. In the other SSD, or PCIe, you install the program cache (quick saves and temporary files). 1.- /Users/Shared/ZBrushData2020/ZBrushQuickSavePath.TXT ---- There you change the address for the new folder in your SSD. This could be: /…
I'm using Marmoset Toolbag 1.05 First set up your turntable by going to the "View" tab. Set Mesh turntable to somewhere around 30 so that you get a good frame rate capture. The slower the turn, the better. Pause the turntable and press reset mesh when you're satisfied. Go to the "Output" tab. Set your output location to…
Hey man, a couple things jumped out at me right off the bat. * I think there is too much negative space in the shots of your props. Over half of the screenshots are a plain gray background, and the shots aren't that big to begin with. * Posting some texture flats would benefit you, showing that you are efficient with your…
Everyone has different workflows so how you use Maya and ZBrush is completely up to you. For example, organic stuff I either work from a simple base mesh that I create in Maya or from ZSpheres in ZBrush. Hard surface stuff I tend to do all in Maya but if I needed a small complex design on a panel or something I would pop…
It's just a general concept. The rear will be lightened up. Think of the lion's face being one thin piece of metal with perhaps a border for strength made out of brass. I've looked at a lot of helmets for archers as well as the ones in Medieval warfare and none that I can see have face plates, they also would hinder sight.…
In addition to what Brian said, let us know what your expertise is right when we hit your first page. EDIT: I apparently missed it the first time around where it says 3d Generalist and Environment Artist, which is a bad sign. Make the bit at the top of the first page with your name and title BIG so people notice it. What…
Nice job so far. I like how light weight and bare bones it is. Things I'd like to see: * A way to pivot the camera around a center point instead of the free roaming fps style navigation. It would be more intuitive for artists to be able to rotate around the model like in 3d authoring applications. I think keeping the fps…
This is lookin really ace but I think you might be missin the last 10% to push this into phenomenal territory. Texture wise what you have feels way to new and fresh. I know the concept doesnt have her looking battle worn, but what you have now feels like she just got it off the shelf from the store. The boots (Especially…