Hey guys, I have been looking at the engines and noticed a lot of people (including myself) ask this very same question UDK Or CryEngine 3? I am in need of your help to answer this question for me and for others that have the same question. My soul reason for asking is to find out just as much as I can between both…
Do you enjoy working with shaders and particle effects to deliver both realistic and fantastical VFX, for both gameplay and atmosphere? Arrowhead Game Studios a friendly and welcoming mid-sized studio located in Stockholm, Sweden. To date we have released four titles across console and PC, and are best known for our…
@Eric Chadwick, cool! This felt like a better alternative to sculpting detail, but I was vaguely worried that my reasoning for using this method failed somewhere ='D (Of course, simply doing it in texturing may be a better way for some of these usecases) The node tree is rather simple, but added a few more options:
** POSITION FILLED** We’re looking for a skilled Environment Artist with a focus on stylised art to join work on an exciting new VR title. If you are self driven, with a keen eye for detail and a passion for environmental storytelling, this is the perfect new role for you. About Us @ Toast VR. We are a family owned company…
A little prototype I am making for my game, where the player's material should change when colliding with the white object. gameObject.GetComponent<Renderer>().material = newMaterial; This code is not working, I even tried to use this code at the start just to check if this works but doesn't. I have made sure to assign the…
I'm trying to get my onDeath Mesh in-game and I've been using, pretty much, copied Cicada code but I noticed that it doesn't have a main death mesh when it explodes, the normal mesh stays there and some extra gibs fly out. Where as the scorpion when it explodes, makes the normal mesh (skeletal) vanish and the damage mesh…
I need help trying to input number's into the coding here is what I'm trying to do: If you press the number one it will choose a weapon. If you press the number one again it will choose another weapon. The cycle continues as you keep pressing the number one. If you guys could show me what code could make this happen that…
Hello. I am just another ordinary person, trying to show off my creations and see what you fellow players think of them. All criticizing is welcome. I look forward to seeing your work as well. This is my newest published item XM1014: Plutura (Black Stainless) USP-S: Ordinoux AWP: Code This is the most popular skin that I…
Mohammadreza Mohseni after a long time I switched back to corona for this commercial project and I am thrilled with the result.Hope you like it. Designer: Farnaz MohebzadehVisualization: Mohammadreza MohseniLocation: Nuremberg, Germany Tools: #3dsMax #Corona #Photoshop #ArionFX…
I never looked into UT3 but did quite a lot with the early Unreal, Unreal Na Pali and UT games + editors and I highly preferred them over the HL and Quake 2 tools simply because it was way more powerful and easy + fun to use. Even though the Unreal Editor was very crash friendly in the beginning it had many design friendly…