Ok well I'm as newbie as it gets in the professional 3D department as all the 'pro' graphic art I've ever done in the past was logos and websites, where watermarking by adding a simple layer may or may not have been looked down upon depending on the situation/client. For the past year or so I've immersed myself in doing…
Hello fellow artists, My name is Sean Kelly. My work can be seen at here and I'm currently working on aSci-Fi FPS. The team, Dynamic Gaming currently consists of myself and two other concept artists. We have already a total of about 12 concept paintings, I have a countless number of sketches on paper, a half dozen models,…
I just tried the demo for a few hours. I used the manual, but didn't watch any videos. I've been animating in 3D for 20 years now, and workflows have remained largely unchanged. So I'm always on the lookout for the "Zbrush of Animation". There are all the cons I bumped into while trying it out: I've got 3 4K monitors, but…
Your logo is too small to read and the D is way too bold Dont take such close up shots from your weapons if the polycount is way too low to look good from close. Just use more polys in general. You want, no you need to impress. If the model looks good, i dont care about the polycount. Same with texture resolution (aslong…
For the Bridge, each screenshot you have are all pretty similar. Try picking 3-5 angles of what you want to show off the most... your best work, and post those. Right now I feel like I'm looking at the same thing in each screen and neither of them are telling me what's going on here. Is that a giant robo-arm or something?…
that scene doesn't really fit together (yet?) in some aspects to my eye: inside and outside are very different in terms of their scifi feel. whereas the inside is almost completely high tech with polished surfaces and tubes and whatnot, the outside looks very much like a contemporary industrial area (with the exemption of…
a last concept work on the GUI after some feedback: if I want to port the TexTools project to this I need a general part of the GUI that is always visible e.g not changing like the resolution settings, open/close UV editor and other things that are very often accessed. So I thought maybe tabs are not enough but I need…
@Mossbros I modeled the gun first, which was the very first time I'd used F360. I literally opened the package and learned as I built. The learning curve was a piece of piss. All in the modeling took about 10 hours but, that was whilst learning the tools/UI/workflow. Straight after I modeled the mounted flashlight. As I…
cool stuff jramauri. I can't help much on the DS-Tan beyond advising to use larger brushes-- it'll give you a smoother end result and will make the work go faster (I know because I used to have a huge problem with that). As to the portraits, you're pretty good on proportions-- for the carrie anne moss one (great pick by…
I have not used this program 5 weeks but only 2 and half. But yeah i wanted to know what experts think about using reference images. As i never done any art and using reference image is using object that already has defined style and pose. This is why i was wondering how valid is sculpting when using reference images and…