I have not had time to give a complete answer to the problem. Read the documentation, there is everything you need. Turtle Help I recommend that in the first place: PDF: TurtleSurface Transfer Tutorial Video: TurtleSurface Transfer
transfer maps only uses one core ... so if you've got a multicore you should really use xnormal .. and autodesk should get kicked in the ass for making transfer maps that shitty... good idea, but bad execution...
i can only get it to change the geometry, to move around the verticies, but i want to transfer the normal directions and angles of the morph target to the morph object. is that possible? EDIT: btw i dont mean blending between normal maps. just transfer the vertex normal angles.
I'm on 801. When I drag and drop images into the matching viewports in a quad model view it aligns perfectly. Not related to the topic, but how can you transfer UVs from an object to a similar one in Modo? In Maya it's "Transfer Attributes"
If your servers are burning through data and you need to pay more for the exceeded data, that's definitely a problem, but it's one for your wallet and not one that bothers potential employers. Unless your host literally suffers a server crash but that's only when you get posted on Kotaku or something. It's more a problem…
You need to soften the normals, easiest way is to transfer them from another shape. Guilty gear has a good pdf on this somewhere....ah here page 21 http://www.ggxrd.com/Motomura_Junya_GuiltyGearXrd.pdf you'd be transferring from basically a sphere...
i would say to use convert to file texture in the hypershade editor. it should be faster than transfer maps. for some reason maya transfer maps is so slow. especially if u want 4k textures. even 2k is slow.
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The transfer tool requires 2 meshes, one should be UV'ed. The polycount doesn't matter. If your high res already has UV's then you can just duplicate it , use it as source and destination in the transfer tool, and bake out a map that way.
Mari Inide can do just that. Checkout the video [ame=" https://www.youtube.com/watch?v=uXZTeqzJmA4"]Texture Transfer - MARI 2.6 - YouTube[/ame] It can also import Photoshop files (groups, painted layers and masks) and transfer those.