Scratch that, I was able to get the shockwave to load in IE by putting the address of the swf directly. I wonder if the containing table is screwing things up
Moderator edit: the original poster wanted to remove this old post of theirs, but we feel it contains many valuable insights, so we’ve decided to keep it, and just remove their name from it. Enjoy!
Is there something similar in max like exporting a bip file? I have a animated biped arms, but the weapon is linked to a simple box. The box contains the animation movement. Is there a way I can export that animation? thanks.
Hey! I agree about having fewer but more polished pieces. Maybe take a look at the Recently hired in aaa? Show us your portfolio! thread to get some portfolio ideas. There's also a portfolio section in the wiki, that might contain some information. Regarding the work, I think some designs look a tad to simple with patterns…
Crustaceans and Insects have a lot in common! Here are some common NPC's you might find in a Hollow Knight area that contains harbors, shores and Seas! Even Bodies of water have bugs in them too.
OBJ files do contain less data. OBJ just doesn't support as many different types of object or object information as FBX. You can't export animation, cameras, or lights with OBJ but FBX supports this.
nope, you just used a wrong adress dude. it leads to your page instead of the pic itself. but that's ok, since your portfolio contains awesome stuff and you should have posted a link to it anyway.
I see. The meshes were both exported from 3ds max, from the same scene file Here's a zip archive containing both meshes: https://www.dropbox.com/s/3mjnup0v1ee0akn/Rorschach_meshes.zip?dl=0
I think he was referring to the windshield on the Vespa. Right now you can see the lower edge of the plane which contains the alpha info for the windshield because of the specular highlight, even though it's supposed to be transparent.