Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
Hey guys, Just to get this question out of the way, I am not developing a 4 player co-op game. I was just simply wondering, what makes a 4 player co-op game fun to you? And what would you like to see done by one? To me a 4 player co-op game is always fun because it allows me and my friends to just hangout and play a game…
this really depends on what work the studio has to offer to a junior. IMO choose what seems more appealing to you and tailor your portfolio around that so that you get hired to do what you want to do, and if you don't get hired at least you'll have had fun. Realistically you will need both, and there are like... a small…
I was testing the rig out a bit for the face so decided to block in something. It actually really helped me spot the issues but I also had fun doing it and laughing at myself. I didn't have too many chances to animate where I was working Your browser does not support HTML5 video! https://i.imgur.com/NAFR67U.gifv
I'm back and this time to announce that i finished the project, it extended a bit beyond what i had in mind but it was a fun experience, if anyone has any question about it let me know, artstation post link bellow https://www.artstation.com/artwork/eRGQZG My Favorit WIP of the animation process:
I played for the first time Alan Wake last year and liked it very much. I decided to create fan art of my favorite character from this game - Barry Wheeler, the best friend of the main character. My plan is huge! I want to create a full character, with a gun, revolver, and environment. I am going to render all that in…
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! ________________ We’re an experienced team who are having a lot of fun working on a fully-funded indie game. One of the big perks of the job is that we’re trying to create the game with no crunch time on a team…
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…