Hey guys, Recently started work on a character for a collaboration piece with two friends, However ive hit a road block in my work. Bandages. Or more specifically bandaged pieces of a body, in this case the forearms. Im trying to make bandaged arms from the wrist to near the elbow and I just cant seem to get anything…
Hello everyone, I'm a college student studying game art. It's been a few months since I've finished my basic 3d and character design classes and I've been practicing making characters but I never quite liked how they turned out. I think this model I'm posting here is somewhat decent and I'd like some feedback so I can…
Fist off, hello everyone. I decided to learn how to model characters a while back so i've been messing around with that (already knew max basics before). And last week i started a UT2004 (so old, I know) character and ended up doing a Lauren remake (she looked way to fragile to me), wich resulted into this: And I was…
I've been browsing through the low poly thread, and I notice with the TF meshes people are putting up that there's not a whole lot of extra loops for deformation, so it's got me confused. Spacey's test got me even more confused: First, is there a good reason not to use biped in max for low poly stuff? Aside from having…
I am now open in taking 3D commissions! I create 3D characters that are semi-realistic, I am open to anything but not in gore, NSFW, mecha.If you are interested, email me here: coltg030@gmail.comMy Portfoliohttps://www.artstation.com/coltg03
Hey hey, we are looking to hire a new character modeler with experience and passion! We are a very well managed, established team with a great and long standing reputation in the indie dev community. AWe're all about working with the little guys and building strong relationships with the underdog which means a lot of…
Yeah, you need to start back at the beginning and focus on getting the form and anatomy correct. You've jumped way too far forward with texturing. Simple tip, drop your reference image right into your modeling and sculpting software to make sure the forms are correct. This is fine since when modeling a likeness of…
This is called photogrametry for those that are interested. Nothing new really. You can already do this in all the major 3d apps although it's a pain compared to apps made to do properly. Just load up a 3/4 view picture as an image plane match your grid and fov to the distortion of the pic, use the ground as reference.…
Hello everyone. We have held off on posting for some time due to working with studios seeking to be picked up. We were contacted by a studio head who wishes to bring us to publication. In order to do so, we need a list of items gathered first. One of those items is a 10 to 20 second teaser. We have the 2 environment…
I'm creating a proof of concept for an open world game set in Dublin, Ireland. As such I'm looking for 3D artists to model recreations of existing buildings and streets in Dublin, which will be put together in the Unreal Engine 4. I'm willing to provide additional footage and photos of Dublin if Google Maps and other…