I guess that you need texture to be able to access neighboring information or something similar? Editing per vertex has several advantages, and you can easily bake the per-vertex info by projecting the object in texture space in the viewport and doing a hardware rendering (like i did for uv reprojection:…
Yup. Most of his appeal was the shock value. The shock wore off, and there isn't much left. He's like Marilyn Manson, and Axl Rose. His lyrics and his antics just no longer seem relevant. most of this album seems like I'm listening to a retro act trying to regain their mantle. It's like he's out of touch of what made him…
This is probably going to come off as if I'm ripping into you, but I'm bringing up my concerns based on my experience with the console and the games. I get what you're saying, it just looks really bad when they are caught faking it. It breads distrust and lowers my perception that they will be able to deliver a fun,…
i am not talking about cutting from one point to another, (verticles) because that would be a straight cut. i mean, cutting any area of an object (i.e. a plane).. so yes, cutting lines which are aligned to an axis. thanks for the answer ;)
[ QUOTE ] Please, name one that has called for the assination of a foriegn president that doesnt come froma a nation we dont consider a "terrorist/axis" here. [/ QUOTE ] The UK's Guardian evidently called for the assination of President Bush in October of 2004. I doubt the UK is considered a terrorist state.…
Frell - Of course :) I'm sorry if this explanation is a bit confusing though, if you're lost at any point let me know and I can take some screenshots. Firstly create a new document in zBrush and set the dimensions to 2048x2048. Then import a plane and frame it to fit the full size of the screen. With edit mode deselected,…
Maya PLE is a bitch to export from. i had it installed on my laptop while on vacation(had 3D withdrawal symptoms) and everything i made on my laptop stayed on my laptop. some tips to help you out: 1. use the instant mirror technique. special duplicate the model with geometry type set to instance and X scale to -1. it…
Is one is rigging for Maya, you have to keep the feeet parallel, and the ankles, knees and hips on a veriacl line on the "Z" axis. otherwise that is very very good form, expecially for the current polycount. Scott
Exevalon- due to time restraints, i'm going to have to just model the axel (sp?) under the jeep to kind of imply that there is more going on. I reeeeally wanted to do the whole chassis. But i'll have to save that for another project i guess. cycloverid- Ok, before i start texturing it i'll knock it down to 1024. Since it…