I think what he's saying is that his workflow may be slowed down by his hardware and is asking for suggestions on what to do about it. I imagine without a graphics card that can comfortably handle real-time shaders in viewport, he's using software rendering to preview his models which takes a lot more time to render. Which…
hey, so I added all the stuff I managed. stupid sinus infection slowes me down :/ Anyways since I have to send the application in tomorrow I am wrapping up. Do you guys think it looks finished enough ? I would love to make a blend texture for the ground but thats another day of work X_x thanks GED =) Carabiner, =D…
@Stuart Campbell Hey man. Firstly thanks for this and everything else you've done to help other artists! I'm excited to see the Character podcast this weekend! I've learned a lot here to help my portfolio, now going in with the knowledge to tailor my portfolio to the studio and excel at the 1 thing you want to aim for…
SgtNasty - Hmm, ok. Hopefully it will look better when it is in the scene around everything else that is textured too - if not, I will try to figure out what is wrong with it! Thank you. Alberto Rdrgz - Hehe, I appreciate the suggestion (and it is not dumb!) Like the pillar though, I would like to see how it looks in scene…
Thanks for all the feedback, guys! @vertical: you mean that big, green splash attack? That shouldn't be too difficult - I'm still a bit busy but I'll give it a shot if I find the time. @Shtreimel: I'm using the Alien Swarm SDK's particle editor. Cyborgmatt once released a little guide to get it to run. I've considered…
Woah, lots of answers Thanks guys. I have read all the messages and I´m trying to extract all the info i can The thing about the hair seems to be a good trick. I know the giants from Shadow of the Colossus and yes, they look great The problem is that this monster is flesh, metal and stone. I would love to show you some…
@pangarang Thanks for the detailed response -- visual aids are awesome. It's amazing the things you don't see when you are too close to something. I will include that change as I move forward on improving the church. As for the car, it actually brings up my main point of confusion as I am learning next-gen skills. I feel…
Hello again! For this week's update I wanted to talk about the art style of Strawhart's first stage since we're aiming to give each stage its own personality and atmosphere. I’ve arranged a couple of our assets from our first stage here so I could talk a little bit about the design principles behind them. You’ll notice…
Thanks for the advice, MoP. This is really my first serious foray into Zbrush and it seems like I find new and better ways of doing things all the time. I agree that it's rough, but that pic is early WIP, I just put it up to show what 15 minutes of goofing in Zbrush can get you. I also agree that custom alphas are the way…
So I've been up to a lot over the holidays, not to mention i completely redid the entire design, don't know if i should make a new post but the viking design wasn't jelling with me wanting to make it historically accurate, just had weak silhouettes and just didn't look good. could have kept at it but time is a factor and…