Bigger brushes! HUGER BRUSHES! If you're not doing line-work then you need to crank that brush size and zoom waay the f* out. If you've taken an oil painting class (highly recommended) the teacher probably told you to periodically step back from the canvas and view it from a distance. They'd probably have you paint from…
pretty f-ing cool- the biggest crit I have is "GOOD LORD THATS ALOTTA POLLIES! The Unwrap must make baby jesus cry" Do you plan on actually making this a real time model? If so I`d suggest backsteping just a tad and thinking out what you can normnal map, and what needs to geometry. Sort of an obvious crtitque, but I cant…
Don't worry about a demo reel unless you're an animator or f/x artist; quality still images are much more useful. The 'Work' heading on your menu is misleading; it generally implies a link to a work history or professional projects. "Portfolio" is a more common title. If you're interested in console/PC work, you should…
[ QUOTE ] I don't drink milk. I never have. I despise the taste. And yes, that includes chocolate and strawberry milk. [/ QUOTE ] I hate, loathe, and detest milk. I almost knocked out my best friend for trying to pour milk on my head. It isn't just the taste.... its its consistency and viscosity. I'm not lactose…
[ QUOTE ] The animation is what you'd expect from a game studio. [/ QUOTE ] There are many game studios that put out top quality animation. Your comment adds fuel to the notion that the place for real quality animation is film, and the games bizz should be looked down upon. That's a real shame. Slight detour to the thread…
I know very little about your situation so keep that in mind as you read on. You may be able to land a job in the industry without a degree. However it its probably a good idea to keep going down that road for a few reasons: - It factors into starting pay range. Without a degree they are more likely to put you under…
sorry John_Warner if i offended you.. i have removed the avatar so i wouldnt offend you or anyone else... i thought is was a good composition and the way the exit wound frames the shot of the people in front seat.. it was pretty clever and a neet way to pull a composition together.. i had no idea people would associate it…
I'm working on a shotgun game asset and I'm now at the point of doing my UVs in Rizom, just wanted to clear up some confusion on my end. Should I export as an OBJ or FBX? Are there any unique strengths one has over the other?
Hello everyone, I am trying to step out of my comfort zone lately, trying on more organic textile texturing as compared to my usual mechanical/ hardsurface ones. I’m currently stuck on the Engineered Mesh section of this sneaker. Specifically, I’m struggling with how to achieve that layered, breathable cloth look where you…
Nice character! When sculpting the blank try and relax the pose. Feet apart and splayed. Hips slightly forward, arms 45 degrees and hands relaxed and or fingers splayed to combat the rake look of the fingers in the end result. With the hips forward turn the figure to the side view and balance out the shoulders (backwards)…