not sure what the difference to you is. bevel is just support edges? and going from a tri bevel to a quad bevel is just an option in modifier settings and results in pretty much the same result as support loops? doing these manually is more or less a rare edge case since quite some time now? your way absolutely works, if…
Hi, and welcome to my ever expanding list of problems I create for myself in Unreal Engine (5.2) by being unbelievably stubborn and unwilling to turn around and doing things in an easier way! Lately, I've been experimenting with grooms, as part of a character redesign I'm working on, which used to have sculpted fur…
I like what you have so far except for how the car paint reacts to light. I suggest you look at how a land rover looks under different light conditions, right now it looks cg and made up. The spec is off, it looks too metallic and not matte enough. with the amount of dirt it has it would not look that way. Here is a what I…
This looks pretty good so far! The face looks feminine enough to me, the ears are way too big though, although I guess it doesn't really matter since they'll be covered by the hair. It might be useful to start sculpting the hair from a single big shape instead, to keep it easier to control to get the primary forms right,…
My name is Chloe Warren, and this is my first post on Polycount! This is an abandoned church I made using Maya, Adobe Substance Painter, and Unreal Engine.
Ah damn, sorry man I just read your message! I absolutely feel the pain about accidentally deleted Subtools! Afaik there is no way to really circumvent that though, at least not when you delete a critical Subtool from within the Tool palette. It's thinkable to prevent FJTools from deleting a marked Subtool though.. If you…
Thank you all for sharing things so far! I've been on a bit of a vacation right now, but I'll look over everything as soon as I can! I can already tell these will be a big help for me teaching my friends or organizing thoughts for making videos. Especially glad that I can see where things were originally from, so citing…
Yup, if that's all that's available. Atleast that way you are building some connection that might be meaningful in the long term. We should all do what we can to help. Though its important to know what the end result of that is like any post project compensation/royalties/collaborative work. Like the country's been…
If you sell your licence you're not able to use it, so it's still 1/1 and only 2nd seller lost money. But companies "want the butter and the money for it" as we say here. I'm not really into taxes and stuff, but once you've installed your software, it has no value, tho you pay taxes on it. What happens when someone leave…
Ok I did a few experiments with decimated models in Udk and I think I got some answers. AS far as the look is concerned unfortunately decimated models do often have artifacts and random imperfections in the models. So these imperfections are often not something you would see in lets say clean metal surfaces or skin. Also…