"I'm putting together a portfolio to work as a freelance artist" 'freelance' can be subjective if not indeed relative in terms of ones presumptive POV.... For example, an artist with 5 - 10yrs industry experience under their belt decides to go it alone, they're more likely too secure a profitable let alone sustainable…
http://chrisholden.net/making_games.htm I recently put together this article covering some of the basic of game and mod creation. This is aimed more for the novice and free game developers (those posts in the requests forum). Plenty of rules and tips squeezed in a to-the-point, brief article. Game and Mod Development…
So following on from my AMA post a while back a lot of Polycounters have contacted me and asked for folio critiques. Most of those asking for help were students or graduates and there were a lot of similar problems with their current folio. So, I thought I’d take some time to share some insights here. The purpose of a…
I see what you're saying. Assuming that mech is the same size or larger than a person then it's likely that it would be made out of multiple parts. Many of the shapes are still plausible if they were formed separately and welded together. Another design consideration (if the mech will face kinetic projectiles) is…
Concept art isn't my specialization, but I can offer some basic breaking in advice. - Look up a handful of game studios career pages and read over any postings for concept artists. Hopefully you can pick out some common themes in the sort of work that's in demand. Even if you don't apply for a studio job, that sort of work…
Also consider object scale. You could have very large objects (like vehicles) which use tiling textures (and fwvn where it makes sense to do so) broken up with decals. So you get the benefit of super-efficient texture use while not being limited when it comes to adding unique details wherever you like. However — I've just…
Ya, I did spend some time wondering about this... even thinking for a moment that it could have been possible it was some kind of alternating pattern but realizing that was impossible. Still, lining up the sections with the blueprint makes it seem like they're pretty much around the right size if not exact. Doesn't seem to…
Since this is a work in progress for my Advanced Vehicle And Weapon Prototyping exam as said in the first post, my deadlines are really tight and I can not afford to export the low poly version for marmoset just for progresses. Above all because the final result must be, for commands of the course, exported and arranged in…
Nightwalker: You make a good point about the "SDK" title, but MDK could then be confused for the old games by that name, of the standard "Murder.Death.Kill" abbreviation :p . Really though they've been called that for so long not sure if want to change the abbreviation, might be worth amending to it though. The plan is to…
I would suggest you do a moodboard for both the environment and the robot. Try to include photos/illustrations/concept art AND recent AAA models. Environment moodboard: Look for anything within your theme that has interesting lighting and colours as well as good composition. You probably want to have a lot of interesting…