seized slider pins on the failed caliper were probably the cause of the caliper being locked like that... I would have the other 3 corners inspected and serviced... servicing is not difficult, just get the corner of the car up in the air, take the wheel off... do the top of the caliper (unbolt it), pull the pin out, clean…
Super advice above already! How can you get stuck? There are tutes for everything. If you cant find a free tute then just bite the bullet and buy one. They are really plentiful and they cost next to nothing. The fact that you are posting here and not with a specific question in tech talk is a clear indication that your…
Editable poly is extremely flakey to develop for so much so I stopped trying to. IIRC it wasn't until v2024 they fixed this little gem and that 1 sec pause as max struggles to draw the ui :/
Sry for double post but the first post was meant for the Borderlands 2 news. But this game does look interesting not what i usually play but want to try it out. :)
Why does an otherwise dry bone skull, have blood on it? Good work though, fairly standard but for your first try is zbrush it's nice. Keep on sculpting!
Hey guys!! i have been working on this for a while, will use it as a Game Environment artist portfolio! High and low poly Modeled in blender, baked and textured in substance painter. The target is so this gun can fit in games like "the order 1886", "Assassin's Creed" and "Far Cry" etc. Please point out any thing you think…
Hi I am completely new to this forum and Im just starting out making models with maya having mapped for over 4 years with ut up to ut2004.Im using the paint skin weight tool in maya following the tut on the dvd edition done buy buzz.I spent ages getting my character to deform correctly then hit delete history oh look it…
* Realized my single reflection capture wasn't enough. I was having incorrect shading and reflections before, now that's fixed. * Re-scuplted my normal map and made a new texture using a standard PBR maps rather than using any triplanar. * Had to adjust UVs for new normal map as it had a much more narrow bevel. Went ahead…
try the old cross eyed VR on this pic. have to sit slightly further back and cross your eyes to see the effect. works ok, but have to mess with the interocular distance a bit. the fog is in VR too